Commons, Rares and Epics in Grandmaster
Who thought it was a good idea to have any Common, Rare and Epic items in Grandmaster difficulty and higher? Why is the first difficulty tier for the hardest content in the game providing inferior loot, or even the “chance” of inferior loot? It makes no sense. And no, high Luck doesn’t fix the problem either. If you want to provide low-rarity Embers for crafting, then provide that along with the higher-tier loot.
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