Assassin’s Creed Black Resynced Update Fixes 30 FPS Cutscenes on PC and Removes Double-Jumping

Edward will no longer gain some extra hang time when enabling Advanced Parkour, but he'll also no longer clip through his ship.

Posted By | On 16th, Jul. 2026

Assassin's Creed Black Flag Resynced_05

The first Title Update for Assassin’s Creed Black Flag Resynced is live on all platforms, and as promised, it fixes several save/load issues, improves performance and stability, and more. Perhaps most importantly, cutscenes on PC will no longer be locked to 30 frames per second when using Custom graphics settings.

Other notable fixes include localized versions facing a dubbing issue that affected voiceover playback and visuals in cutscenes. You can also expect to see fewer lighting problems when traveling through caves or indoor locations. Sadly, it seems that the unintended ability to double-jump when turning on Advanced Parkour has been amended, so it was great while it lasted.

Check out other fixes below and the full patch notes here (though be warned – there are spoilers near the end). It encompasses fixes such as players clipping through the Jackdaw while swimming and brawls involving civilians who don’t belong.

Assassin’s Creed Black Flag Resynced is available on Xbox Series X/S, PS5, and PC – check out our review for more details. It’s been a massive success for Ubisoft with over two million sales on its first day. While its Character and Naval Packs drew controversy, they reportedly generated $1 million in additional revenue (with the Map Pack proving the most popular).

AC Black Flag Resynced Title Update 1.0.4 – Patch Notes

List of Bug Fixes

General

  • Fixed multiple save/load issues.
  • Fixed various localization issues for Simplified Chinese, Italian and Arabic.
  • Fixed a dubbing issue that was affecting voiceover playback and cutscene visuals in localized versions.
  • Improved performance and stability.
  • Fixed an issue on PC where Cutscenes are locked at 30 FPS when graphics settings are set to ‘Custom’.
  • Fixed multiple lighting issues when players are indoors or in caverns.
  • Fixed an issue where players can double jump when advanced parkour option is turned on.

Gameplay

  • Fixed issues where players can clip into the ship’s hull while swimming.
  • Fixed an issue where players are locked out when attempting to move immediately after exiting a mini game.
  • Fixed an issue where the ally would stop moving if players were to assassinate their kill.
  • Fixed an issue where players can get stuck harpooning if they start Boarding immediately after starting Harpooning.
  • Fixed an issue where Civilians are entering Brawl zones.
  • Fixed an issue where players are unable to dodge the fatal Humpback Whale’s Tail slap during Harpooning.
  • Fixed an issue where players do not go back into aiming if they are hit by an enemy while aiming with “Rope Dart” and “Smoke Bomb”.
  • Fixed an issue where upgrading the Jackdaw while docked can cause it to disappear, leaving players without their ship.
  • Fixed an issue where Edward’s hands have no movement while playing the mini game.

World

  • Fixed various Animus walls issues.
  • Fixed various Fast Travel issues.
  • Fixed various issues where players are able to reach locations they shouldn’t be able to access.
  • Fixed the issue where the weather never becomes foggy.
  • Fixed floating bushes by grounding them to the world.
  • Tweaked weather system balancing to increase the proportion of sun and clear skies.

UI/Menu

  • Fixed an issue where players can get stuck in Desynchronization screen when opening and closing the menu repeatedly.
  • Fixed an issue where Location activity icons on the Map disappear after rebooting the game.
  • Visuals & Graphics
  • Fixed various minor graphical issues.
  • Fixed a visual issue for some Hideout ship models.
  • Fixed various character clipping issues.
  • Fixed various clothes clipping issues.
  • Corrected texture issues on some side characters.

Audio

  • Fixed an issue where killing an enemy will cause a single body drop to sound like multiple bodies dropping.

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