From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than ever in Ubisoft's remake.
The same number of studios as Assassin's Creed Shadows, Ubisoft's upcoming remake reportedly had some pretty hefty manpower.
Ubisoft's Richard Knight also talks about the benefits of swimming anywhere when venturing to the Caribbean's many islands.
Edward and the boys embark on some sick heists against hostile pirate ships, though it's clear that the good times can't last forever.
In an interview, Richard Knight discussed how Edward is "a really bad assassin" at the start of the game before his character arc kicks in.
Creative director Paul Fu also said that "it's definitely an old-school, classic Assassin's Creed" despite all of its changes.
It looks like we're not the only lot who have a special place in our hearts for Kenway and his journey to becoming an Assassin.
While the plot threads left by Assassin's Creed 3 were important at the time, Richard Knight said the team wanted to focus on Edward instead.
Set after Edward Kenway's original story wraps up, the new missions focus on his confrontations with the infamous Robert Miller.
Roam the various towns and settlements on the Caribbean Sea without a heads-up display, or turn it back on with a simple button press.
Matt Ryan describes the new scenes as having "just jumped off the page" and not just present for "the sake of filling" out the story.
Dive underwater anywhere in the remake, though beware: Sharks still roam the waters and remain as merciless as ever to Assassins.
Those keen on a more classic movement system can also turn off the newly-added Manual Jump and Advanced Parkour abilities.
Watch Edward crouch anywhere, anytime, without restrictions, parkour through dynamic rain and execute the iconic Leap of Faith.
Details continue to pour in for this remake, from HUD customization to the omission of another key feature from the original.
The development team at Ubisoft also confirms remappable controls and the decision to replace the minimap with a compass.
Despite some concerns about the lack of DLC and multiplayer, the remake has elicited a very positive response from fans.
Instead, players can use it as a "fatal, contextual (and BLOODY!) takedown" in combat, according to creative director Paul Fu.
Select from four different presets or customize every single element, including blood, attack indicators, and much more.
Darby McDevitt, also the screenwriter for the original 2013 Black Flag, said the scenes feel like a natural part of the story.