Ubisoft has released a brand new video focused on the Assassin’s Creed series. The video takes us all the way back to 2007 with the release of the first Assassin’s Creed, and brings us forward in time through the various games as we get a look at how the combat system of the franchise has evolved.
Throughout the video, we get a look at the original combat system, which revolved around counter-attacks, and how it evolved and got refined with 2009’s Assassin’s Creed 2, 2010’s Assassin’s Creed Brotherhood, and 2011’s Assassin’s Creed Revelations. 2012 would bring a major change in the system with the release of Assassin’s Creed 3, which gave protagonist Connor more weapon variety to fight with, as well as a bow. Assassin’s Creed 4: Black Flag would bring in another shift in 2013 with the inclusion of guns as part of Edward’s arsenal.
While much of the same combat system would be seen in 2014’s Assassin’s Creed Rogue, the year also saw another shake-up with Assassin’s Creed Unity, which made combat slower-paced and raised the difficulty. In 2015, the same system would be further refined in Assassin’s Creed Syndicate, which placed quite a bit of emphasis on brawling with its two protagonists—Jacob and Evie Frye.
While the series would see a bit of a break after Syndicate, just a couple of years later, it would see its biggest shift in combat mechanics with the release of Assassin’s Creed Origins. The 2017 title introduced deeper RPG-styled mechanics, with weapons and armors having their own distinct stats and special effects, which could be used by Bayek in his quest to hunt down the Order of the Ancients. The same system would get expanded with the release of Assassin’s Creed Odyssey in 2018, which brought in even more weapon types as well as deeper RPG mechanics. The last game where we would see this system, at least for now, would be 2020’s Assassin’s Creed Valhalla, which introduced a posture system for its enemies.
In 2023, the series would go back to some of its older styles of combat with Assassin’s Creed Mirage, with players taking on the role of Basim and fighting foes in the streets of Baghdad. Most recently, the franchise introduced further refinements to its combat systems with Assassin’s Creed Shadows, which provided two distinct styles of play thanks to its deuteragonists—the action-oriented Yasuke and the stealth-focused Naoe.
While Ubisoft hasn’t recently made any major new announcements for the Assassin’s Creed franchise, rumors have been flying around of a remake for Black Flag, which is believed to be titled Assassin’s Creed Black Flag Resynced. The overall themes of synchronization in the video would indicate that there might be a deeper connection between it and the much-awaited announcement. The company had confirmed that such a remake was in the works last month.
In the meantime, Assassin’s Creed Shadows has continued to get updates a year after its release, with the most recent one bringing in support for PSSR 2 on PS5 Pro, and mouse and keyboard controls on Nintendo Switch 2. Check out our review of Assassin’s Creed Shadows and its Claws of Awaji expansion for more details.















