Shortly after its release, developer KUNOS Simulazioni has released a new update for its latest driving sim, Assetto Corsa EVO. The update brings up the Early Access title to version 0.1.4, and it’s largely focused on bug fixes.
Some of the key fixes in the update include a reworked music system along with the addition of new music for the menu and gameplay. There are also improvements to the responsiveness of the Manage Presets UI, and even graphical bug fixes like missing lights and incomplete dash display renders in the Showroom.
The studio has also promised more updates, namely to the server infrastructure. This will bring with it online mode, though there isn’t a release date outside of “coming soon.”
Assetto Corsa EVO was released as an early access title on PC earlier this month. At launch, it features five tracks and 20 cars. Players can race around across several game modes: Free Practice, Quick Race, and a training mode dubbed Driving Academy. The studio has a series of updates planned to bring in plenty of new content before its 1.0 release, which will have 100 cars and 15 officially licensed circuits.
For more details about the title, check out how it’s different from Assetto Corsa Competizione. We also found its launch to be a bit disappointing. Find out why here.
Assetto Corsa EVO Update 0.1.4 patch notes:
AUDIO:
- reworked music system to result in better reliability and improved fading
- new music for menu, gameplay and ending sessions
- fixed potential issue when audio device is lost
- tweaked Mount Panorama audio reverb zones
- tuned audio slip ratio logic and feedback
- fixed BMW M4 CSL backfire audio playing in idle
- fixed Lotus Emira compressor sound
- fixed Chevrolet Camaro ZL1 compressor sound
CONTROLS/UI:
- localization updates
- fixed responsiveness issue in Manage Preset UI
- fixed mirrors toggling in multi-mirror (with right mirror disabled by default)
- Showroom: fixed car instrumentation inconsistencies via the car controls widget
- Showroom: fixed missing lights on showroom scene change
- Showroom: fixed incomplete dash display render
- implemented function to listen to concurrent devices: if multiple devices are responsible for the same input, one device can be active, the other device will sleep until they are moved by a margin, replacing the active one
- fixed controller steering assist affecting direct input devices when both devices were connected
- mouse cursor now disappears after a few seconds of inactivity
- changed default FOV of driving cameras (default button now resets to 55)
- fixed overlap between game version and online status in localization
- enabled axis visualization in the controls page
- added 0.2s repeated function for L/R/U/D in controllers
- fixed inconsistency behaviour when making quick turning inputs with a controller
- fixed an issue with garage cars visibility with Italian localization
- increased mirror yaw limits
- fixed an issue with double startup scene loading
RENDERING:
- fixed black screen at Imola and other tracks in triple screen
- disabled TV camera movements in VR
- reduced VRAM usage
- fixed VR and triple screen missing undercar shadows, artefacts on probes, veil flicker etc.
- fixed VR flickering on the sky box
- optimized VR GPU performance
- optimized triple screen GPU performance
- improved car reflections to be more cubemap resolution independent (notably medium setting has an improved quality)
- fixed an issue on resource indexing (fixes some of the minor AMD-specific glitches)
GRAPHICS:
- fixed missing mesh skinning from the Alfa Romeo Junior front springs
- fixed minor visual issues on the Alfa Romeo Giulia GTAm
- fixed Hyundai i30 N LOD issues with lights
- fixed an issue with the AMG GT2 lights colour inherit
- fixed a missing default rim customization definition of a Toyota GR86 configuration
PHYSICS:
- fixed BMW M4 CSL ride height limits
- fixed BMW M4 CSL launch control
- raised minimum pressure in setup limits
- adjusted minimum tyre pressure limits