Baldur’s Gate 3 – Patch 7 is Live, Adds Barbarian Class and Overhauls HUD UI

Play as a Berserker and channel your Rage or utilize animal abilities as the Wildheart. Throwing weapons, Decks for the hotbar and more also added.

Posted By | On 16th, Feb. 2022

Baldur's Gate 3 - Barbarian

Larian Studios hosted a new Panel from Hell for Baldur’s Gate 3 and unveiled Patch 7, which is now live in early access. It adds the Barbarian Class along with two subclasses – Berserker and Wildheart – and some big changes to the HUD UI. Also, throwing weapons, objects and enemies. Check out the new class in the trailer below.

The Berserker subclass for the Barbarian is all about Rage and dealing more damage. You can also gain use improvised weapons as a bonus action and deal additional damage. Wildheart sees the class drawing from abilities inspired by animals like the wolf, bear and tiger, and the player can choose which class should guide them (as reflected in their facial piercings).

In addition to this, Patch 7 also overhauls the HUD UI which includes a less cluttered hotbar along with the ability to organize common actions, spells and items into Decks for easy access. New views for the Character Sheet and Party Panel have also been added, and one can play while these remain open. For more details, check out the full patch notes here.

Patch #7
HIGHLIGHTS
  • Added the Barbarian class with two new subclasses – Berserker and Wildheart.
  • Berserker:

    Grow your Rage into a relentless frenzy and gain the ability to deal additional damage in the heat of battle. When you are filled with Rage, you can use improvised weapons as a bonus action to do extra damage.

  • Wildheart:

    Draw from the power of your Bestial Heart and wield ferocious combat abilities inspired by the eagle, elk, tiger, bear, or wolf. As a Wildheart Barbarian, you can flaunt unique facial piercings based on which animal you choose to guide you.

  • Overhauled the HUD UI. We are continually refining and improving all of these new features, but we’re excited for you to try them out!
  • Designed a brand new hotbar to better help you explore all the options and features your characters have to offer. The hotbar, now more intuitive and less cluttered, allows you to thematically collect common actions, class-specific actions, and spells and items into ‘Decks’. We’re also working on ‘Custom Decks’, which allow you to fully customise your hotbar tabs – you can dip your toes into this feature through the custom deck we’ve made available. The new hotbar also allows for resource-based filtering, especially useful in combat.
  • Introduced brand new Character Sheet and Party Panel views, which combine the old Equipment, Inventory, and Stats panels. You can now continue to play while you have these open and move them around the screen as needed.
  • Added extensive quality-of-life search filters for items, weapons, and abilities.
  • Updated the Turn Order UI to appear at the top-centre of the screen and allow for scrolling.
  • Added a Party Management panel (and an associated tooltip) below the party member portraits that includes toggles for Group Mode and Group Sneak.
  • Vertically aligned the party member portraits.
  • The minimap is now a circle – the most noble shape.
  • Added new melee combat options.
  • Thrown weapons:

    You can now throw a new class of weapons from a distance. Thrown Weapons like Daggers, Javelins, Handaxes, and Spears do damage based on their Damage stats rather than their weight. Barbarians will begin the game with two Handaxes in addition to their primary Greataxe weapon.

  • Improvised weapons:

    You can now attack by using furniture, instruments, animals, limbs, and NPCs as Improvised Melee Weapons.

  • Expanded throwing:

    You can now throw objects or characters that weigh up to three times your Strength ability score. The range of the throw scales based on your Strength and the object’s weight. Rile enemies up by throwing a badger at them or yeet a goblin to test their aerodynamics.


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