Battlefield 4 PC Fix for Server Crashes and Bugs Releases Today

More fixes for the broken game

Posted By | On 10th, Dec. 2013

battlefield 4 AMD

Battlefield 4 may have been an abject mess at launch, but DICE has since then, to its credit, been working very hard to clean it up and address the plethora of bugs, crashes, and issues that seem to be plaguing the game.

After last week’s update, which fixed the infamous one hit kill bug, among other things, this week, there is a new server update and a new patch being released that should address the next in a long line of issues and complaints with the game.

This fix is the newest in a line of fixes that Electronic Arts promised last week, pledging that it would not release any more expansions or DLC for the game until the mess was fixed. Of course, that came right on the heels of the release of China Rising, but still, it’s an admirable promise.

The full list of fixes with this update is provided below:

  • Fixed one of the most frequently occurring client crashes.
  • Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
  • Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
  • Miscellaneous stability fixes further reducing the number of client crashes.
  • Fixed side gunner jitter when aiming in attack boats & transport helicopters.
  • Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission).
  • Fixed broken aiming for passengers on the China Rising dirt bike.
  • Fixed a bug where the sound when capturing a flag was not playing correctly.
  • Removed a bug that would double save during multiplayer round transition and single-player level transition. This fix will reduce the occurrence of corrupted save files.

[Battlelog]


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