As we get closer to the launch of Battlefield 5, the developers over at DICE have been revealing various details, big and small, about the upcoming first person shooter. Recently, multiplayer producer David Sirland took to Twitter to answer questions from fans, and confirmed some new details.
Sirland confirmed that VOIP support in the game has been improved and updated in the game, but that proximity chat isn’t something the game will support at launch. He did, however, say that though proximity chat isn’t ready yet, it might still make its way in, and that he’s especially interested in seeing it for vehicles. Sirland also mentioned that the game’s frame rate for devices that support a higher output, like the Xbox One X, hasn’t been decided yet, but that it might not necessarily be locked at 60 FPS.
In a separate tweet, Sirland brought up Battlefield 5’s continuous post-launch support once again, re-iterating that the game’s launch is “merely the beginning”, and that DICE will be providing content post-launch that “you are not expecting”. Sirland also mentioned that the post-launch roadmap for Battlefield 5 that has been detailed by EA is not set in stone, and that there might changes and/or additions made to it over time.
Battlefield 5 launches on November 20 for the PS4, Xbox One, and PC.
Voips been updated yes, some extra features as well. Proximity – not yet. It's something I'd like for vehicles too (local vehicle).
— David Sirland (@tiggr_) November 4, 2018
It's being decided still what exactly, targeting a higher framerate than 60, esp if on such an output device 120hz supported on xbox one x for instance.
— David Sirland (@tiggr_) November 2, 2018
Launch very much is merely the beginning. I can't wait to go live and start delivering stuff you are not expecting 🙂
— David Sirland (@tiggr_) November 1, 2018
The roadmaps are not final and all inclusive in published form. There will be additions to these over time, esp when we are out of the closest month.
— David Sirland (@tiggr_) November 1, 2018
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