Battlefield 5 Dev Talks About Proximity Chat, Latency, and More

Multiplayer producer David Sirland also speaks about the game’s post-launch roadmap.

Posted By | On 05th, Nov. 2018 Under News | Follow This Author @shubhankar2508

battlefield 5

As we get closer to the launch of Battlefield 5, the developers over at DICE have been revealing various details, big and small, about the upcoming first person shooter. Recently, multiplayer producer David Sirland took to Twitter to answer questions from fans, and confirmed some new details.

Sirland confirmed that VOIP support in the game has been improved and updated in the game, but that proximity chat isn’t something the game will support at launch. He did, however, say that though proximity chat isn’t ready yet, it might still make its way in, and that he’s especially interested in seeing it for vehicles. Sirland also mentioned that the game’s frame rate for devices that support a higher output, like the Xbox One X, hasn’t been decided yet, but that it might not necessarily be locked at 60 FPS.

In a separate tweet, Sirland brought up Battlefield 5’s continuous post-launch support once again, re-iterating that the game’s launch is “merely the beginning”, and that DICE will be providing content post-launch that “you are not expecting”. Sirland also mentioned that the post-launch roadmap for Battlefield 5 that has been detailed by EA is not set in stone, and that there might changes and/or additions made to it over time.

Battlefield 5 launches on November 20 for the PS4, Xbox One, and PC.

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