Bioshock Infinite Won’t Be As Open Ended As Grand Theft Auto

Posted By | On 22nd, Jun. 2011

Bioshock Infinite was one of those games that left us wanting for more. After seeing the E3 demo there are no doubts in our mind that Irrational had the best game besides Skyrim and Battlefield 3.  For people who have seen some of the videos from the game may be wondering how open the world is.

In an interesting interview,  Shawn Robertson, lead artist on the game said that the world wont be as open ended as seen in games like Grand Theft Auto.

As far as exploration, the amount a player can explore and the amount of narrative we’re going to present to the player, it’s going to be roughly the same as we had in the original BioShock. In terms of open space, we’re not creating a Grand Theft Auto game, it’s not like everywhere in the city will be open to the player. Narratively, where we want the player to go will definitely be open. A specific example: the skylines that you saw. Yes, there are rails that you’re traveling on, but you saw a few different rails and all of those represent different options you can jump to. You’re also not stuck on one rail you’ve jumped on. You can turn around, jump off at any point, and there are roofs you can get onto. So you can use those rails to get to other places, or you can just ignore them and stick to the narrative. They’re just another tool that we’re providing to the player.

So there you have it. The game will have many accessible areas, but if you are expecting a huge open world…I would suggest lowering your hopes a bit.

Stay tuned to GamingBolt.com for more news and updates.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...