Bioshock Infinite was one of those games that left us wanting for more. After seeing the E3 demo there are no doubts in our mind that Irrational had the best game besides Skyrim and Battlefield 3. For people who have seen some of the videos from the game may be wondering how open the world is.
In an interesting interview, Shawn Robertson, lead artist on the game said that the world wont be as open ended as seen in games like Grand Theft Auto.
As far as exploration, the amount a player can explore and the amount of narrative we’re going to present to the player, it’s going to be roughly the same as we had in the original BioShock. In terms of open space, we’re not creating a Grand Theft Auto game, it’s not like everywhere in the city will be open to the player. Narratively, where we want the player to go will definitely be open. A specific example: the skylines that you saw. Yes, there are rails that you’re traveling on, but you saw a few different rails and all of those represent different options you can jump to. You’re also not stuck on one rail you’ve jumped on. You can turn around, jump off at any point, and there are roofs you can get onto. So you can use those rails to get to other places, or you can just ignore them and stick to the narrative. They’re just another tool that we’re providing to the player.
So there you have it. The game will have many accessible areas, but if you are expecting a huge open world…I would suggest lowering your hopes a bit.
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