Josef Fares, a former screenwriter and now game director for Brothers: A Tale of Two Sons, spoke to NowGamer recently about why some modern games are suffering.
It’s because they reuse content in the name of making the game longer. This, to appease reviewers and insure that their game gets a positive response.
“Length of game is totally not interesting to me. At all, I don’t care about it at all. A great game could be ten hours, but it rarely is. Most of the time, I feel like they could have cut away at three or four.
“But they kind of fit it in because reviewers kind of have the idea that it has to be a certain length – I don’t even know where that came from, I don’t care! It’s like if you go see a movie or hear a song – you don’t care.
“You care about the experience – that’s the important thing. And I think it’s become like a bad habit. The reviewers and creators say it’s supposed to be long, so they push it in. and they take these game mechanics and they reuse them all the time, and people get tired of it.
“So for me a ten hour game, if it’s great then it’s great, if a one hour game is great, it is great. I don’t care about the length.”
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