Cadence of Hyrule Update 1.0.2 Adds Achievements, Beat Rumble Option

Leaderboards have also been added for co-op runs.

Posted By | On 08th, Aug. 2019

cadence of hyrule

Brace Yourself Games has a new update for Cadence of Hyrule, its rhythmic dungeon crawler which features Crypt of the NecroDancer mashed up with The Legend of Zelda. Along with adding achievements and numerous bug fixes, there are other new features like leaderboard categories for co-op. Keep in mind that using co-op during a run will put you in contention for the co-op leaderboard as opposed to regular leaderboards.

Another new option is Beat Rumble. This sees the controller vibrating gently, which should help players get a better feel for the rhythm. Other fixes have been added for map escapes and dungeon skips. Check below for the rest of the patch notes for update 1.0.2 (courtesy of Reddit).

Cadence of Hyrule released this past June, shortly after Nintendo’s E3 Direct presentation. The game has garnered praise for its implementation of NecroDancer’s gameplay into the world of Zelda. And don’t worry if you’re not a rhythm game player – there are options for playing rhythm-free as well.

Cadence Of Hyrule Update 1.0.2 Patch Notes

  • Added achievements
  • Added leaderboard categories for co-op. If co-op is used at any point during a run, the run will become a “co-op” run for leaderboard purposes
  • Added more granularity to time-based leaderboard scores
  • Added a “Beat Rumble” option, that gently vibrates the controller on the beat
  • Added “(<character> only)” flyaway when a player picks up a weapon their character cannot currently use
  • Added collision in several areas to prevent map escapes and dungeon skips
  • Added an option to see the credits from the main menu
  • Adjusted enemy movement behaviour when an enemy is being pushed against a wall by wind
  • Adjusted player movement behaviour when holding an object while being pushed by wind
  • Adjusted player movement behaviour when pushing an object while sliding on ice
  • Added an option to change some HUD elements to improve readability for colour-blind players
  • Changed HUD elements to grey-out when the player does not have enough stamina for that action
  • Prevent giving out dagger/shortsword in “Flawless Victory” blue chest
  • Fixed a bug that could cause enemies to take an extra move when the song looped
  • Fixed a bug where bombs could be lifted after they had exploded, with unintended results
  • Fixed a bug where game time would continue to count up if the console was put to sleep or quit to the home menu
  • Fixed a bug where skipping the cutscene between phases of the Ganon battle could prevent him from refilling his health
  • Many other bug fixes

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Lorelei and the Laser Eyes from Sayonara Wild Hearts Dev Launches May 16th

Lorelei and the Laser Eyes from Sayonara Wild Hearts Dev Launches May 16th

Published by Annapurna Interactive, the surreal non-linear mystery adventure will be available for Nintendo Sw...

SteamWorld Heist 2 Announced, Launches August 8th for Consoles and PC

SteamWorld Heist 2 Announced, Launches August 8th for Consoles and PC

The latest adventure in the SteamWorld franchise features naval combat, a Job system for mixing and matching a...

Teenage Mutant Ninja Turtles: Splintered Fate Launches for Switch This July

Teenage Mutant Ninja Turtles: Splintered Fate Launches for Switch This July

The action roguelike title, which launched for Apple Arcade last May, is making the jump to Nintendo's platfor...

15 PS5 Games That Are Extremely Addictive

15 PS5 Games That Are Extremely Addictive

With this feature, we take a look at 15 of the most addictive games that you can try right now on the PS5.

The Best PS2 Games of All Time [2024 Edition]

The Best PS2 Games of All Time [2024 Edition]

With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library.

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Karpyshyn speaks with GamingBolt about how Exodus' central narrative hook will enable long-term choice-and-con...