The Blackout beta for Call of Duty: Black Ops 4 has only been live for a short time period, and limited to PS4 players at that too. Nevertheless, Treyarch has compiled a list of feedback, proposed changes and other issues that it’s currently monitoring.
One of the more obvious issues is that picking up items feels slow, which the developer will fix by updating pickup speeds. Even if you’re not directly looking at items, it should be easier to pick them up with these changes. The Quick Equip Menu also tends to interfere with certain actions.
Fixes for this will be going live today at 10 AM PDT and essentially consist of Quick Equip closing after five seconds if no action is performed (along with an auto-close option when using the Recon Car). Armour is another contentious issue, just like it was during the multiplayer beta, but Treyarch is still monitoring its impact at this time.
For a full rundown of the feedback and steps that Treyarch is taking to address it, see below. The beta will go live on September 15th for Xbox One and PC preorders, while September 16th marks its release for everyone.
- Item Pickups: We’ve seen several comments suggesting that the item pickup time is slower than expected. We’ll be updating the game to make pickup speeds as fast as possible without interfering with reloading, and make it easier to pick up items without looking directly at them. PC players will also be able to map keys to instantly pick up items when the Blackout Beta goes live on PC later this week.
- Quick Equip Menu: Some players have had trouble performing certain actions while the Quick Equip menu is open. We have two fixes set to go live around 10AM PT tomorrow (Tuesday) that will help with this: Quick Equip will auto-close if you don’t do anything in it for 5 seconds, and auto-close and prevent from opening when using the Recon Car. For future reference, the Quick Equip menu can be closed by pressing down on the d-pad.
- Armor: Much like the early days of the MP Beta, we’ve seen some online discussion about the utility of Armor in Blackout. We’re keeping a close eye on Armor’s performance during the Beta.
- Friendly Fire: We’re aware that friendly fire allows your teammates to take you out – by mistake, or in some unfortunate circumstances, on purpose. While we always recommend choosing your Duo and Quad partners wisely, we’ll keep an eye on teamkilling throughout the Beta and consider other options. We’re also collecting stats on players who damage their teammates with friendly fire and have a security team monitoring those players for offenses that are outside the bounds of the occasional accident. Play nice out there.
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