Call of Duty: Black Ops 4 Movement Nerfed “To Keep Combat More In Frame”

Sliding and bunny hopping have are at the centre of it all.

Posted By | On 12th, Aug. 2018 Under News | Follow This Author @Shubhankar2508


Call of Duty Black Ops 4_02

Black Ops 4 recently had a three day long closed beta on the PS4, and we’d reported earlier on how Treyarch were looking into fixing a number of issues, big and small, they’d taken note of during that beta. Among those issues were those pertaining to movement, especially the combination of sliding and bunny hopping.

Black Ops 4 is now currently playable in beta once again, this time on all three systems (Xbox One, PS4, and PC), and it looks like Treyarch have indeed nerfed movement options, as Eurogamer reports. This, Treyarch says, has been done “to keep combat more in frame”. YouTube user Scott Rohrig has also uploaded a video showing how different the movement is in the second weekend of the beta (you can take a look at it below).

Essentially, to nerf the somewhat overpowered bunny hopping + sliding movement, Treyarch explain they have reduced the global jump height by 5 units, slightly slowed down acceleration while sliding, while also made it so that if you jump multiple times in succession, each subsequent jump will have a scaled down height.

As mentioned up above, the Black Ops 4 beta is currently playable on PS4, Xbox One and PC. It features a new Heist mode, and in September, it will automatically update and become a beta for Call of Duty’s battle royale debut, titled Blackout.


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