Archive for "Graphics Analysis" Category
Capcom goes to the remaster way yet again. Does it pay off?
The long-awaited 2013 title finally comes to PC but how does it perform?
Tom Clancy's Rainbow Six Siege is Ubisoft's best optimized AAA game this generation.
Our analysis of Just Cause 3 across all platforms.
DICE's multiplayer shooter is full of intricacies, whether you're a fan of Star Wars or not.
The Crew grows up and goes wild in the best way possible, despite some long-standing hiccups.
If you haven't played the original, the remaster is well worth your time and money.
The PC port of Syndicate is a step above last year's Unity.
PS2 emulation on PS4 is an intriguing move by Sony to expand its catalog of video games.
Are DICE's new standards for visuals significant enough to offset lower resolutions?
Though not hitting 60 FPS, the latest NFS pulls off some rather impressive visual feats.
We take Black Ops 3 for a ride on the PS4, Xbox One and PC.
Fallout 4 manages to maintain the balance between visual fidelity and providing the user with a rich experienc...
Our initial look into the PS4 and Xbox One versions of Call of Duty Black Ops 3.
Our initial analysis of Ghost Games' latest effort with Need for Speed on PS4 and Xbox One.
Our final verdict on Darksiders 2 on PS4 and Xbox One with the PC version mixed in.
Does 343 Industries deliver on its promise for a solid 60 FPS?
Does Ubisoft finally redeem itself with Syndicate's performance?
Our initial analysis of Assassin's Creed Syndicate suggests a better performance than Unity on PS4 and Xbox On...
We take a brief look at Transformers Devastation across current gen consoles and PC.