Archive for "Graphics Analysis" Category
Unfortunately, 1080p/60 FPS are all that distinguish Last Round from the original release.
A particular visual masterpiece but a masterpiece all the same.
Into the wild.
Our initial analysis suggests that both console versions are running at a solid 30 frames per second.
Our analysis of the beta version of Battlefield Hardline reveals that it's not pushing hard enough on consoles...
Techland's zombie apocalyptic exodus occasionally stumbles but hits the ground running.
Kojima Productions builds a rocksteady, no-frills port for everyone.
Our initial analysis of the console versions.
Read our final verdict on the PS4 and Xbox One versions of Saints Row IV: Re-Elected.
We also take a look at the superior PC version.
Rockstar's open world opus is a brand new experience on current gen platforms.
A look inside the several technology variables of The Order: 1886.
Sledgehammer's take on the vaunted Call of Duty franchise goes under the microscope.
Project CARS looks amazing, but DriveClub's realistic weather physics still leads the way.
The game runs much smoother and there is less stuttering but there are still issues.
DriveClub is the epitome of weather simulation in video games. Find out more in our final verdict.
PC version comes packed in with bokeh depth of field, sharper shadows but the supposed lack of AA options is b...
Read our final verdict on Ubisoft's latest MMO racer across all four platforms.
Although Uncharted 4 looks fantastic, Naughty Dog has a lot of work ahead if they want to achieve the quality ...
Our initial impressions on The Crew for the PS4 and Xbox One.