Archive for "Graphics Analysis" Category
TT Games' goes Jurassic in its latest action adventure platformer.
How does Overkill's 2015 port on current gen compare to the 2013 PC version?
Just Add Water re-builds Abe's Oddysee for the current generation and keeps all the charm.
The Dark Knight rises on consoles but falls on PC.
MachineGames' expansion looks to deliver constant 60 FPS action.
Slightly Mad Studios' long-awaited racing simulator comes loaded with options.
PC master race is celebrated in CD Projekt RED's latest but current gen console versions are impressive as wel...
Does Square Enix's blast from the past live up to its current remastering standards?
Our initial impressions about the PS4 and Xbox One versions of The Witcher 3: Wild Hunt.
Project CARS is a fantastic racing game but does it have the weather effects to beat DriveClub?
GamingBolt's Bill Smith takes a look at the PS4 and Xbox One versions of Wolfenstein: The Old Blood.
The lack of AF in certain PS4 games is disappointing but the trend seems to be ending.
Undead Labs' open world title returns from beyond the grave.
We highly recommend patch 1.03 for every Bloodborne player out there.
Can Los Santos look any better on PC? Yes. Yes, it can.
The Force is strong with this one.
NetherRealm's Mortal Kombat finally debuts on current gen but is it a significant leap forward?
Are engine improvements and DirectX 11 support worth revisiting this punishing RPG for?
Despite some visually impressive hooks, From Software's PS4 exclusive seems trapped in the transition from pre...
A handsome remaster that carries over the previous gen's imperfections.