Archive for "Graphics Analysis" Category
War is a beautiful, if imperfect, Hell.
Cross generational development betrays the franchise yet again.
DirectX 12 allows developers to have more control on how they manage their resources, but this also means that...
Dante shows us how remasters should be done.
DirectX 12 has a set of exciting features lined up which could change PC and possibly Xbox One games developme...
Our final verdict on Dynasty Warriors 8: Empires on PS4 and Xbox One.
One shuffle forward, two shuffles back.
Dontnod's episodic adventure shines on PC.
Our initial analysis of Resident Evil: Revelations 2 on PS4 and Xbox One.
Unfortunately, 1080p/60 FPS are all that distinguish Last Round from the original release.
A particular visual masterpiece but a masterpiece all the same.
Into the wild.
Our initial analysis suggests that both console versions are running at a solid 30 frames per second.
Our analysis of the beta version of Battlefield Hardline reveals that it's not pushing hard enough on consoles...
Techland's zombie apocalyptic exodus occasionally stumbles but hits the ground running.
Kojima Productions builds a rocksteady, no-frills port for everyone.
Our initial analysis of the console versions.
Read our final verdict on the PS4 and Xbox One versions of Saints Row IV: Re-Elected.
We also take a look at the superior PC version.
Rockstar's open world opus is a brand new experience on current gen platforms.