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Dying Light: The Beast’s Story is 20 Hours Long, Side Content is Another 20-30 Hours, Says Techland

Dying Light: The Beast’s Story is 20 Hours Long, Side Content is Another 20-30 Hours, Says Techland

"I think we are very competitive compared to basically anything that's there on the market," says franchise director Tymon Smektala.

Avatar: Frontiers of Pandora Adds Third-Person Mode and New Game+ on December 5th

Avatar: Frontiers of Pandora Adds Third-Person Mode and New Game+ on December 5th

You'll finally be able to explore Pandora in third-person or re-experience the story with stronger enemies and a brand new skill tree.

Crossfire: Legion is Being Delisted on August 18th

Crossfire: Legion is Being Delisted on August 18th

The real-time strategy title won't receive further updates or support, but current owners can continue playing it on PC.

Sony’s Attempt at Out-of-Court Settlement Through PlayStation Store Credits Has Been Denied

Sony’s Attempt at Out-of-Court Settlement Through PlayStation Store Credits Has Been Denied

The lawsuit, taking place in the district court of California, revolves around Sony's pricing practices for digital copies of games.

Battlefield 6 is the Official Title of the Franchise’s Next Game – Rumour

Battlefield 6 is the Official Title of the Franchise’s Next Game – Rumour

The name comes courtesy of a content creator who posted a picture of a Battlefield-branded care package they were sent by EA.

The Chinese Room is Now Independent From Sumo Digital, Has Two New IPs in Development

The Chinese Room is Now Independent From Sumo Digital, Has Two New IPs in Development

Going forward after the deal, The Chinese Room and the development of its new games will be headed up by studio director Ed Daly.

Helldivers 2 Developers Want to Fix Core Performance Issues Before Adding FSR/DLSS

Helldivers 2 Developers Want to Fix Core Performance Issues Before Adding FSR/DLSS

Players have been facing performance issues since earlier this year, and Arrowhead Game Studios is focused on fixing them first.

Microtransactions in Single-Player Games Make Them More Fun – Ubisoft

Microtransactions in Single-Player Games Make Them More Fun – Ubisoft

Ubisoft noted in its financial report that its monetisation is always optional and revolves around customisation and quick progression.

Helldivers 2 Sequel is “Hopefully Many Years Away,” Says Arrowhead CEO

Helldivers 2 Sequel is “Hopefully Many Years Away,” Says Arrowhead CEO

Studio CEO Shams Jorjani spoke about how its focus for the time being is to continue working on more content for Helldivers 2.

Warlander is Shutting Down Servers on January 20th, 2026

Warlander is Shutting Down Servers on January 20th, 2026

A reboot is currently in development featuring new combat mechanics, tactical options, and visual improvements with an August open beta.

Ghost of Yōtei Has “Lightning-Fast Loads” on PS5, Uses DualSense “To Its Maximum Effect”

Ghost of Yōtei Has “Lightning-Fast Loads” on PS5, Uses DualSense “To Its Maximum Effect”

Sucker Punch Productions co-director Nate Fox says, "We could not have made this game without the PlayStation 5’s features."

“Support For All Games Cannot Last Forever” Says Ubisoft CEO in Response to Stop Killing Games

“Support For All Games Cannot Last Forever” Says Ubisoft CEO in Response to Stop Killing Games

Speaking to shareholders, Ubisoft CEO Yves Guillemot spoke about how software often has to be replaced because it becomes obsolete.

Rematch Developer Acknowledges Sifu Fans’ Disappointment in Lack of a Sequel

Rematch Developer Acknowledges Sifu Fans’ Disappointment in Lack of a Sequel

In an interview, creative director Pierre Tarno said that the marketing behind Rematch could have been clearer about it not being Sifu.

Sucker Punch Would “Love to Work on More InFamous” or See a “Trilogy Re-Release”

Sucker Punch Would “Love to Work on More InFamous” or See a “Trilogy Re-Release”

However, the studio is "a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei," says Nate Fox.

Assassin’s Creed Shadows’ Development Budget Exceeded €100 Million

Assassin’s Creed Shadows’ Development Budget Exceeded €100 Million

This is unlikely to be the open-world action RPG's total budget, especially with 14 other Ubisoft studios assisting in development.

Ready or Not Sells Over 1 Million Units on Consoles in 4 Days

Ready or Not Sells Over 1 Million Units on Consoles in 4 Days

Originally released for PC in December 2023, the tactical shooter recently launched for Xbox Series X/S and PS5 last week.

Star Wars Outlaws Underperformed Due to the Brand Being in “Choppy Waters,” Says Ubisoft CEO

Star Wars Outlaws Underperformed Due to the Brand Being in “Choppy Waters,” Says Ubisoft CEO

The open-world sci-fi title launched in August 2024 and received mixed reactions, though various updates have since improved it.

Ghost of Yōtei is the Same Length as Ghost of Tsushima, Says Co-Director

Ghost of Yōtei is the Same Length as Ghost of Tsushima, Says Co-Director

Sucker Punch's Jason Connell assures there will be a wider variety of activities but says the team values the story "so much."

Ghost of Yōtei Won’t Feature Ghost of Tsushima’s Jin Sakai

Ghost of Yōtei Won’t Feature Ghost of Tsushima’s Jin Sakai

"While we really love Jin Sakai...we wanted to let players experience what it is to be a ghost in Feudal Japan," said co-director Nate Fox.

Next Ghost Recon is in Development, Ubisoft Confirms

Next Ghost Recon is in Development, Ubisoft Confirms

The next title in Ubisoft's tactical shooter series reportedly enters its internal alpha this Fall and could launch next year.