Dark hallways and sudden surprises aside, the subject matter and high-stress situations contribute to a lingering sense of dread.
Three modes will be available on both platforms - Quality, Balanced and Performance - ahead of the game's launch on July 24th.
The extreme sports title surprise launches with four biomes and two extreme sports, with much more on the way during early access.
CrossCode developer's newest title is planned to enter early access later this year and promises new weapons, gameplay systems, and more.
Whether you're "just ripping through the story" or a "hardcore Platinum chaser," expect a similar playtime with Sucker Punch's latest.
"I think we are very competitive compared to basically anything that's there on the market," says franchise director Tymon Smektala.
You'll finally be able to explore Pandora in third-person or re-experience the story with stronger enemies and a brand new skill tree.
The real-time strategy title won't receive further updates or support, but current owners can continue playing it on PC.
The lawsuit, taking place in the district court of California, revolves around Sony's pricing practices for digital copies of games.
The name comes courtesy of a content creator who posted a picture of a Battlefield-branded care package they were sent by EA.
Going forward after the deal, The Chinese Room and the development of its new games will be headed up by studio director Ed Daly.
VOID Interactive’s take on police work brings a gritty realism to its tactical FPS titles that elevates the overall experience in ways that are quite impactful.
A staggering triumph of design, creativity, and expression, Donkey Kong Bananza may just be this generation's finest 3D platformer.
Players have been facing performance issues since earlier this year, and Arrowhead Game Studios is focused on fixing them first.
Co-op has its merits, Commander Mode offers an unpredictable, tense experience that rewards mastery on almost every level.
Creative director of Neon Abyss 2, Lans Wang, was kind enough to answer some of our questions about the latest indie roguelite.
Ubisoft noted in its financial report that its monetisation is always optional and revolves around customisation and quick progression.
Studio CEO Shams Jorjani spoke about how its focus for the time being is to continue working on more content for Helldivers 2.
A reboot is currently in development featuring new combat mechanics, tactical options, and visual improvements with an August open beta.
Sucker Punch Productions co-director Nate Fox says, "We could not have made this game without the PlayStation 5’s features."