Cloudgine Has No Dependency On Xbox One’s eSRAM, Microsoft’s 2014 Build Demo Took A Lot of Work

The technology is completely hardware agnostic.

Posted By | On 14th, Oct. 2015 Under News | Follow This Author @Pramath1605


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Given our understanding of how Cloudgine’s cloud tech works in Crackdown 3, it didn’t surprise us to find out that the technology is in no way dependent on, or limited by, local Xbox hardware, such as its eSRAM. Maurizio Sciglio, the CEO of Cloudgine, explained that cloud processing completely circumvents these kinds of problems with local hardware.

“I think [the question of eSRAM] is more a question for game teams,” he said in an exclusive interview with GamingBolt.“Cloudgine runs almost entirely in the cloud so we haven’t been dealing with specific Xbox One features such as the eSRAM.” This of course makes sense- Cloudgine is, after all, completely hardware agnostic, so it makes sense it is also hardware indifferent.

He also explained how Microsoft’s BUILD 2014 showing for Crackdown 3 influenced the scope and direction of the project.

“I believe you are referring to a demo that was shown a few months earlier at Microsoft BUILD 2014. That was an initial prototype that we developed to prove the model. A lot of work went into creating it, and it’s paved the way for what we’re doing in the game.”

Keep an eye on GamingBolt for our full interview with Mr. Sciglio, which should be up soon.


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