Control Wouldn’t Translate Well To Virtual Reality – Remedy

Control's trippy environments might not be suited to VR.

Posted By | On 08th, Jul. 2019

control

In all that we’ve seen of Remedy Entertainment’s upcoming Control so far, one of the things that has stood out the most its its visual imagery and its strong art design, and how those to combine to make for what’s looking like a very trippy visual experience. In light of that, it’s natural to wonder just how that experience would translate to – and perhaps be bettered by – being playable in VR.

According to the developers, though, that’s exactly the reason Control wouldn’t do well in virtual reality. We recently sat down for a chat about the game with Remedy Entertainment’s Mikael Kasurinen and Brooke Maggs, director and narrative designer on the game respectively, and asked if VR support has ever been a consideration owing to the game’s strong visual component. According to the developers, it is exactly because of that component that they feel it wouldn’t translate to VR very well.

“No, not really,” said the developers. “The game is so fast-paced, based on the very physical movements of the character. I think it would be quite a nauseous experience if we were to translate this to virtual reality. Interesting question, though. It makes me think, ‘Should we do something like that?'”

VR can be a pretty nauseous experience as it is, so it makes sense that Remedy feels Control – a game that sees you in constantly shifting trippy environments – wouldn’t work very well in VR. It definitely would be interesting to see it being tackled though.

In the same interview, the developers spoke to us about various other things, such as how Control differs from Quantum Break in both storytelling in gameplay, how long the game will be, and what advancements they feel the inclusion of SSDs will bring with next gen consoles. Read all about those things through the links. Our full interview will be going live soon, too, so stay tuned.

Control launches August 27th for the PS4, Xbox One, and PC. In the meantime, take a look at over 25 minutes of new gameplay footage through here.


Keep On Reading!

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

Silent Hill 2 Remake Gets New Update Fixing PS5, PS5 Pro’s Performance Mode Bugs From August

The update also brought in a host of other bug fixes across visuals, gameplay, and cutscenes, further refining...

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Death Stranding 2: On the Beach, Atomfall, and More Coming to PS Plus Extra and Premium in November

Kojima Productions' critically acclaimed sequel joins this month's offerings alongside Trepang2 and Dragon Que...

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Star Wars: Galactic Racer Studio Has Been Silent Because It Is Still “Logging Feedback”

Publisher Secret Mode noted that the amount of feedback has been massive, and that Fuse Games didn't want to "...

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

GTA 6 is the Most Pre-Ordered Title in History on the PlayStation and Microsoft Stores

With nine days left before its worldwide launch, Sony and Xbox have confirmed that Rockstar Games' latest has ...

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

Former PlayStation Boss Believes Auteurs Like Hideo Kojima, Neil Druckmann “Built This Business”

He said that the "creative genius" of these auteurs tends to result in some of the most memorable experiences ...

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

NBA 2K27 Sold 4 Million Copies, Missed Sales Expectations Due to GTA 6, Says Take-Two CEO

He didn't seem too worried though, noting that he's glad one of Take-Two's other outings is cannibalizing sale...