The latest update for Crimson Desert is now available, and unlike last week, it’s fairly sizable. As outlined in its June to September plans, Pearl Abyss has improved the re-blockade system, throwing in two new stages: Battle and Reconstruct.
You can also assign Protection to major strongholds to help prevent re-blockades. If that fails and liberation is required, you can expect better rewards, including trade goods, regional contribution, and more. Other new additions include two new mini-games – Pinball at the Delesyian Institute and Orb Roll at the Great Gate of Urdavah.
The former includes several unique rewards, from furniture to new gear crafting recipes, while the latter can provide carpets, lights, and even a Golden Apple. Wyvern Riding is now in the game, where Kuku Bird Chicks and Baby Wyverns that you’ve raised can become mounts.
There are several other new additions (including Blackstar getting a new attack skill for the ground), which you can check out below, alongside numerous bug fixes. Head here for the full patch notes.
Crimson Desert still has a lot left in the tank, especially with over five million sold and DLC in the works. The latter doesn’t have a release window, so stay tuned for updates on the same in the coming months.
New Additions
Content
- Improved locked items so that Abyss gear can be removed from them.
- Improved the Large Farming Scythe so that it can used to obtain gatherable items.
- Added a “Carpet” category to the house decoration category.
- Added carpets to the items sold at some dyehouses.
- Added a cat tower to Furlington Farm in the Azerian Estate.
- Improved the animation of feeding certain wild animals while holding them.
- Changed the item description for “Sigil of Valor”. Can be equipped on: Dogs, Baby Wyverns
- After the next patch, the Iron Eagle and Phoenix will also be able to equip the Sigil of Valor.
- Added a map to the constellation research journal and improved it so that the location of constellations can be found through it.
- Changed the carry postures for certain pets.
Controls
- [Controller] Changed the basic interaction (Y/â–³) to not operate as a long press when using the “Default” customization preset.
- [Controller] Changed Axiom Force so that its buttons can be customized.
- [Keyboard/Mouse] Fixed an issue where, when customizing secondary keys, the customization setting would not save properly.
Combat / Action
- Added a ground attack skill to Blackstar.
- Improved it so that, if you change your element slot or arrow/bullet/small cannonball slot during a boss battle, the changes are kept even after dying and retrying.
- [Damiane] Adjusted the damage of unarmed skills.
- Improved arrows so that normal arrows are used first when Replenishing Arrows run out.
UI Fixes & Improvements
- Changed the category tabs in the Mission Dispatch menu from region-based to mission-based.
- Added knowledge on “Dye Colors” and “Small Tools” in the Journal > Knowledge > Gatherables menu.
- Fixed an issue where some key guide information displayed at the bottom-right would not appear in certain situations.
- Added a level of growth UI to the inventory, allowing you to check the growth levels of pets and horses.
- Improved the Photo Mode UI.















