Crimson Desert Studio Used its Own Engine Over Unreal to Have More Control Over Necessary Features

Lead engineer Jin-hwan Kim spoke about wanting to avoid relying on technology made by external companies for "core competencies".

Posted By | On 21st, Sep. 2026

Crimson Desert_03

While many studios prefer to license engines like Unreal Engine 5 to simplify the overall process of making games, Pearl Abyss made a conscious decision to go with its own in-house engine so that it could have better control over the features it wanted for Crimson Desert. In an interview with Mein MMO at Gamescom 2026, lead engineer Jin-hwan Kim said that the company didn’t want to be beholden to technology made by external companies for its projects.

“Since the Black Desert engine was developed in-house, it would have been unusual to switch to a commercial engine for the new Crimson Desert project. While commercial engines are excellent and offer many practical features, we didn’t want to rely on external technology for our core competencies in game development.”

“Furthermore, our development approach might not have been compatible with that of a commercial engine. If we had had to wait for updates to get the necessary features, we wouldn’t have been able to release the game on our desired schedule. Therefore, we wanted to maintain better control over the process.”

The studio went on to discuss how useful it has been for Pearl Abyss to have its own game engine – dubbed the Blackspace Engine – since it has been able to develop many bespoke features for it during the development of MMORPG Black Desert Online. Interestingly, this has also led to a lack of flexibility, since making games in other genres has become difficult due to the engine’s specialization.

“The Black Desert engine, for example, is so heavily specialized for Black Desert that it’s difficult to develop games of different genres with it, and its flexibility has diminished. With Blackspace, however, I took these aspects into account from the very beginning. Of course, it’s not perfect, but in my opinion, there’s really no reason to rebuild it from scratch. The most important aspect in developing the Blackspace Engine was seamless support for various platforms and the ability to create diverse games. Because we primarily started with the Blackspace Engine to create these diverse game worlds, I believe it will certainly be possible to develop, for example, FPS or TPS games.”

Making the appropriate decision when it comes to game engines tends to be one of the most crucial decisions any game development team can make, especially early on during the development cycle. While Unreal Engine has gone on to become one of the most popular engines out there, with even CD Projekt RED picking it up for the development of The Witcher 4, there are still major companies that have opted to continue development on their own in-house engines.

A major example of this could be seen with Capcom, which has been using its RE Engine since 2017’s Resident Evil 7. The engine was developed as a successor to the company’s MT Framework engine, which had started to show its age since it was originally created to develop games on PS3 and Xbox 360. More recently, Capcom has been able to build up RE Engine to be more flexible, allowing for a wide variety of projects to be developed, from survival horror experiences like Resident Evil Requiem to turn-based RPGs like Monster Hunter Stories 3: Twisted Reflection.


Keep On Reading!

Uncharted 4, The Last of Us Director Apologizes for Saying God of War Laufey Looks “Boring”

Uncharted 4, The Last of Us Director Apologizes for Saying God of War Laufey Looks “Boring”

In a series of social media posts, Bruce Straley offered more details about his thoughts on the AAA industry a...

Physint Deal Canceled by Sony After “Months of Negotiations” with Kojima Productions – Rumor

Physint Deal Canceled by Sony After “Months of Negotiations” with Kojima Productions – Rumor

Bloomberg's Jason Schreier noted that no part of Kojima Productions' recent statement contradicted his own rep...

Silent Hill: Townfall Teases Giant Monstrosities and Scattered Memories in New Launch Trailer

Silent Hill: Townfall Teases Giant Monstrosities and Scattered Memories in New Launch Trailer

What secrets lie within the fog? Screen Burn's first-person horror is out on September 24th, so we won't have ...

Silent Hill: Townfall Review – Medical Marvel

Silent Hill: Townfall Review – Medical Marvel

Silent Hill: Townfall hits all the notes you’d want from a Silent Hill game, delivering one of 2026’s best...

Diablo 5 is Happening Because Blizzard “Needed to Give Him His Own Game”

Diablo 5 is Happening Because Blizzard “Needed to Give Him His Own Game”

Executive producer Matt Zitterman says the team wants to "tell a story on par with, and hopefully exceed" rece...

Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More

Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More

Since fans wanted to see more of other characters, Naoki Hamaguchi and his team "very much wanted to have cont...