Yerli talks about graphics and visuals of Ryse Son of Rome.
Crytek boss Cevat Yerli explained how they are utilizing the power of Xbox One and CryEngine in bringing out a visually spectacular game in Ryse Son of Rome.
Yerli revealed that the game will support full real time lighting and that CryEngine will support the same format as movies when they implemented special effects. This means that developers can easily import their assets in the engine. Further more, the character models in Ryse Son of Rome have 680 inflection points with 180 on the face alone. The game supports soft bounce light on faces which is basically portrait style of lighting along with physically based lighting and shades.
Ryse already looks spectacular and the in game cinematics are developed in real time so there is no need for special models for them. These in-game cinematics where shot in a motion capture studio by Imaginarium during the course of four weeks. They hired the services of an animation director and a professional stunt movie man in their state of the art performance capture studio. Yerli also revealed that Ryse is doing in real time what three years ago would take an CGI movie hours to render a frame.
They have also employed advanced level of detail techniques which remove details as characters are further away from the camera. This is dependent on per item level on character so there is no real switch of model detail all at once. He also went on to the praise the power of Xbox One by stating that the combined power of CryEngine and Xbox One has allowed them to use film practices in real time in Ryse.
Let us know whether you are impressed with what Crytek is doing in Ryse Son of Rome.
Source: DICE 2013 Stream