Dark Souls 2 To Have “Slightly Larger World” Than First, More Realistic Atmosphere

New director and old sit down to discuss their roles and their plans for the sequel.

Posted By | On 03rd, Jan. 2013

Dark Souls 2 To Have “Slightly Larger World” Than First, More Realistic Atmosphere

Dark Souls 2 has its fair share of hype, but a lot of attention was generated when it was announced that the game would be more streamlined and have a different director from the original. Talking to 4Gamer, supervisor and former Dark Souls director Hidetaka Miyazaki and Dark Souls 2 director Tomohiro Shibuya sat down and discussed some of the changes along with their current roles.

As Miyazaki states, “As far as being a developing games, Mr. Shibuya has far more experience than I do. He understands exactly what it takes to do a great job and we’re on the same page regarding where we’d like to take the Dark Souls franchise. I fully trust him and his judgment.”

The matter of personal reasons came up again, which lead to him being a supervisor on the title, but it does allow him to choose what he likes and doesn’t like about the game. But that’s only regarding the core experience – everything else is up to Shibuya.


Some of the decisions that Miyazaki is currently mulling over include a game server and refraining from DLC weapons and items.

Shibuya was more succinct, stating “Rather than focusing on shading and lighting technologies, I believe that having a more realistic atmosphere while showing better details of the monsters and their expressions would definitely have a bigger impact. My concept is to get Dark Souls and what made it great, and give it a major upgrade.”

He revealed that the game’s world will only be slightly larger than the first game, and that the team is aiming for roughly the same length.

dark souls 2
Also, Dark Souls 2 isn’t a direct sequel, taking place in the same world as before but in a different area with different characters. Shibuya is also opting for the same level of map layout, rather than going open-world. Above everything, the emphasis is on making the experience as true to the original – but better – as possible.

Source: Siliconera


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