Death Stranding – Hideo Kojima Had to Abandon Another Idea to Make the Game

"There was another game that I had to abandon, and I will probably never come back to it," says Kojima.

Posted By | On 28th, Aug. 2019

death stranding

You’d think that after having to work on the same franchise for two decades and having to make multiple sequels that he didn’t really want to make, Hideo Kojima would move on to an idea that had been percolating in his head for years as soon as he had the freedom to do so. And while one might assume that that’s what the upcoming Death Stranding is, it does’t seem like that’s the case after all.

Speaking in an interview with with Julien Chièze (translated over at Reddit), Kojima spoke about how, after his split with Konami, he and his newly formed independent studio started brainstorming ideas for what they’d work on next, and how Death Stranding was literally the last idea he had before they began working on it. In fact, Kojima says he had to abandon an idea for a different project so that he could work on Death Stranding- and that project is one he’s probably never going to go back to.

“In 2016 we were a handful of people in a tiny office, and in June of the same year we started game design, casting without even knowing the whole game,” said Kojima. “It’s like a marathon, where the middle is the hardest part. The start is easy, everyone is full of energy, then in the middle you cannot see the end, and it feels like there is no end, and it’s a terribly draining. But honestly, the closer we get to the end, the more we see that arrival, which gives us extra strength. I had many ideas and concepts, but to be honest Death Stranding was not the first idea, it was literally the last. There was another game that I had to abandon and I will probably never come back to it. So that is how Death Stranding was born.”

It’s remarkable too, because we also know that the entire game came together in a surprisingly short period of time, especially when you consider the fact that Kojima has historically always liked to take his time with development of his games. That said, one can easily see Kojima pulling in older ideas from his previous works into Death Stranding– the most obvious connection would be the cancelled Silent Hills.

Death Stranding is out on November 8 for the PS4. In this same interview, Kojima also spoke about the game’s multiplayer elements. Read more on that through here.

https://youtu.be/jkj7r1bv34k


Amazing Articles You Might Want To Check Out!

Keep On Reading!

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

In a new video, Moore's Law is Dead has discussed the bill of materials for the PS6 hardware, and compared it ...

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The ...

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

Sales of the PS5 family of consoles in Japan for the week ending on April 5th were comparable to Xbox Series X...

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

With Bethesda’s latest space-faring RPG making its way to the PS5, we’re expecting the debates around its ...

Starfield in 2026: Finally Fixed or Still Falling Short?

Starfield in 2026: Finally Fixed or Still Falling Short?

Free Lanes may not have turned this into Starfield 2.0, but it does bring the space-faring RPG much closer to ...