Kojima also discusses why he chose the Decima Engine for Death Stranding at all.
We now know that Death Stranding will be using Guerrilla Games’ Decima Engine, which they are using in the upcoming Horizon: Zero Dawn as well. In fact, the trailer for the game that we saw at The Game Awards recently was also running on a PS4 in Decima.
However, in an interview with IGN, Hideo Kojima, the director of Death Stranding, confirmed something we may have never known- that the first teaser for the game, released at E3 earlier this year, was not running in Decima. After all, back then, Kojima had not yet even decided what engine he would use for his game, so it wouldn’t make sense if it was.
“The collaboration [with Guerilla Games] started later…” Kojima said. “The teaser we showed at E3 was in a different engine.” Kojima also discussed why he chose to go with Decima. “Guerrilla Games had the right engine,” he said. “Their engine is well suited to the tools and systems of an open-world game. This was a very important aspect for us.”
The good news is that with such a mature set of development tools and pipeline on hand, Kojima may be able to deliver Death Stranding quicker than the usual turnaround on his games. At least, that’s the hope. Death Stranding will launch on PS4 and PC possibly in 2018.