Deep Silver: “Absolutely No Intention of Compromising Metro’s Unique DNA”

The publisher clarifies earlier comments of making the series "more accessible" in the future.

Posted By | On 28th, Aug. 2013

metro last light_gameplay_12
Earlier, Deep Silver CEO Dr. Klemens Kundratitz talked about continuing the critically and commercially successful Metro series and wanted to make it “more accessible” to a broader audience. Global brand manager Huw Beynon clarified these comments, saying that Metro games would be released for a wider number of platforms and not necessarily dumbed down.

“Some media and fans have interpreted this to mean that Deep Silver will somehow seek to dilute Metro’s core gameplay values, ‘dumbing down’ the game in a bid to woo a wider, more ‘casual’ audience. We understand the concern, and we would like to reassure the Metro fanbase that Deep Silver has absolutely no intention of compromising Metro’s unique DNA.

“We completely understand that it is the passion and evangelism of our fans that allowed Metro to grow from a cult hit to genuine, bonafide hit. Whatever direction a new Metro game takes (and we are still assembling the drawing boards), it will build on the bleak, post apocalyptic pillars of atmosphere, immersion, challenge and depth that sets this franchise apart from the crowd.

“This is just the first stage of a broader initiative to bring Metro to a wider audience, without compromising the product’s strengths.” This can be seen in the launch of Metro: Last Light to Mac and Linux in the coming month.

“Metro is a pulsating, radioactive gem in Deep Silver’s crown of rotting zombie flesh, and we believe we can build on the success of Metro: Last Light by doubling down on our unique brand of bleak, Russian, post apocalyptic horror.”


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