Demon’s Soul’s Combat Feels “Grittier, Darker, and Deadlier” Thanks to PS5 DualSense’s Haptics, Says Developer

“Now you feel every blow as you strike down your enemies and cast each spell,” says Gavin Moore of SIE Japan Studio.

Posted By | On 20th, Aug. 2020 Under News


Demon's Souls PS5_03

The DualSense’s adaptive triggers and haptic feedback are features that Sony are banking on hard with the PS5, and developers from all corners of the industry have spoken about the new controllers and the interesting applications it can have in gameplay to increase immersion. A major game that will be doing that is the Demon’s Souls remake, co-developed by Bluepoint Games and SIE Japan Studio, and in a recent post on the PlayStation blog, SIE Japan’s creative director Gavin Moore talked about how the game will leverage the controller’s haptics.

Moore says that with the DualSense, combat in Demon’s Souls will feel “grittier, darker, and deadlier”, and that players will “feel every blow”.

“With the DualSense wireless controller and the power of haptics, we can make the combat [in Demon’s Souls] feel grittier, darker, and deadlier,” he says. “Now you feel every blow as you strike down your enemies and cast each spell. You’ll experience the force of a titanic boss’ attack as you pull off a well-timed guard. Metal strikes metal when your foes block your attacks or you block theirs. That extra sensory feedback through the controller allows you to know your attack hit home and your perfectly-timed parry was a success, so you can react faster and more decisively.”

Moore says that haptic feedback will be “integral to the experience” in Demon’s Souls.

“We can also turn the simple act of pulling a lever to open a gate into a sensory experience,” he says. “This is something that rumble could never do. It could never replicate the feeling of metal striking metal or fire crackling in your hand as you conjure magic. Haptics [are] integral to the experience, to immersing the player in the world and adding to the gameplay. The visual, aural, and tactile working together takes this new generation of gaming into the future.”

In that same post on the PS blog, other developers also talked about how they’ll be implementing the DualSense’s features in their games. You can read about what the developers of Deathloop and GhostWire: Tokyo had to say through here.

Demon’s Souls is in development for the PS5. It doesn’t yet have a release date, but was recently rated in South Korea.


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