Bluepoint’s Gavin Moore says implementing it would mean “leaving something out.”
Bluepoint Games’ Demon’s Souls remake received a bunch of a new details and some absolutely gorgeous new gameplay footage. Given the graphical fidelity and how amazing has looked thus far, where does ray-tracing factor in? As it turns out, ray-tracing isn’t being implemented at all.
Creative director Gavin Moore spoke to LevelUp and confirmed the same. This wasn’t because the PS5 is incapable of handling it. “It’s not because we couldn’t or because the PlayStation 5 couldn’t do it, it’s fully capable of doing it.” Instead, Moore said there’s a “cost” to adding it in.
“It’s like any other graphical improvement, there is a cost [to implement ray tracing]. If we had implemented ray tracing in the game, that would mean that we would have had to leave something out. There is a limited time in game development.”
Whether ray-tracing would have affected the overall scope of the world or hampered performance is unknown. But as it stands, it’s crazy to think that the remake has looked this good without it. One can expect two different graphical modes from the remake, as revealed by IGN – Cinematic, which runs at 4K/30 FPS with real-time shadows, tessellation and high resolution textures on even the smallest assets; and Performance, which runs at dynamic 4K but maintains a solid 60 FPS.
Demon’s Souls launches alongside the PS5 on November 12th.