Destiny 2: Forsaken Update 2.0.5 Brings Enhancement Cores, Breakthrough Changes, and More

The latest update also buffs Malfeasance and Wish-Ender, while adding Exotic duplicate weighting.

Posted By | On 30th, Oct. 2018

Destiny 2 Forsaken_01

Bungie’s latest update for Destiny 2: Forsaken is now live, bringing a host of changes and quality of life features. The most obvious features are the additions of Enhancement Cores, which replace Masterwork Cores, and Exotic duplicate weighting. If you’ve been having trouble infusing or masterworking weapons, then Spider’s bounties and Scrapper bounties will award the same.

The Exotic duplicate weighting system increases the chances of players receiving an Exotic they don’t already own. This comes off of complaints about constant duplicates, further aggravated by the drop rate of Exotics being very low compared to the pre-Forsaken period. Quest Exotics like Worldline Zero, Ace of Spades and so on have been removed from the engram loot pool as well.

The update also sports some much needed changes to Breakthrough to prevent stalemates. Sleeper Simulant and sword ammo changes for Gambit are also live, along with an increased spawn rate for the Ascendant Primeval Servitor (which is essential for the Malfeasance quest). Speaking of which, Malfeasance and Wish-Ender have both been buffed – try taking them for a spin, or check out the full patch notes below:

Destiny 2: Forsaken patch 2.0.5

Sandbox

Weapons

Malfeasance

  • Increased Explosive Shadow detonation damage
  • Increased damage against Taken and invaders

Wish-Ender

  • Increased base Wish-Ender damage
  • Fixed an issue where Wish-Ender’s Broadhead perk would not activate properly, which would result in a loss of damage
  • Wish-Ender’s Queen’s Wrath perk effects are now more readable and consistent

Trace Rifles

Now spawn with 50 ammo in the Crucible. Now benefit from the following armor perks:
– Auto Rifle Loader
– Unflinching Auto Rifle Aim
– Auto Rifle Targeting
– Precision Weapon Targeting
– Auto Rifle Dexterity

  • Increased Sword damage in PvE
  • Increased Fusion Rifle damage in PvE
  • Proximity Grenades now have a stat penalty to blast radius
  • Reduced the amount by which Full Choke narrows projectile spread
  • Changed the Dynamo and Distribution perks
  • Players will need to activate your class ability in proximity to at least one enemy to gain the benefit
  • Increased the energy gain by 20% to compensate slightly for the new requirement
  • Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo

General

  • Increased visibility through a Titan’s Banner Shield for allies
  • The White Nail perk should no longer occasionally activate before the player achieves the required number of precision hits
  • Fixed an issue where the SUROS Regime scope was opaque yellow
  • Fixed an issue where Polaris Lance’s The Perfect Fifth perk was not triggering

Combatants

General

  • Fixed an issue where Vex Cyclopes weren’t attacking players
  • Fixed an issue where Hive Knights and Taken Vandals were not using special abilities

Activities

Crucible

Breakthrough

  • Decreased attacker respawn time from 7 seconds to 5 seconds after the Breaker is deployed
  • Modified the game rules to prevent teams from forcing the round into a stalemate: In the initial fight over the Breaker, the team with the most capture progress (high-water mark) will win the Breaker if time runs out without any Breaker progress present. There will still be overtime if time runs out with progress present, and the Breaker will go to the team with current progress at the end of 30 seconds, or to the high-water mark if progress reaches zero with no players on the Breaker.
  • While a team is hacking the other team’s Vault, progress decay accelerates gradually during Sudden Death for up to 30 seconds, after which the round will end the moment no attackers are present in the capture zone.
  • If the round ends in a draw twice, the match ends in a tie.
  • Neither team will get Glory points from this scenario.
  • Win Streaks are maintained.

Gambit

  • Sleeper Simulant now gains less ammo from Heavy ammo crates on the wall in Gambit (now 2, down from 4)
  • Swords now gain more ammo from Heavy ammo crates on the wall in Gambit (now 12, up from 6)
  • Fixed an issue where sometimes one team’s invasion portal would not open
  • Fixed an issue where sometimes the wrong team would be credited for defeating the Ascendant Primeval
  • Increased the spawn rate of the Ascendant Primeval Servitor
  • The Gambit ship and Sparrow are no longer guaranteed drops

Quitter protection

  • Fixed an issue where matchmaking would sometimes result in players being kicked from Gambit matches, thus triggering quitter penalties
  • Quitter penalties have been reenabled
  • Players will now receive two warnings before they are suspended from Gambit
  • Players will not be immediately suspended on the first match of the day if they quit a match the night before
  • Increased suspension time to 30 minutes

General

Fixed an issue where players could play the strike “The Corrupted” with a six-player fireteam

Items and Economy

Exotic Duplicate Weighting

  • When a player receives an Exotic, we now take into account all Exotics the player has found and weight them against Exotics they have yet to acquire. This lowers the player’s chances of receiving Exotics they already own.
  • Exotics that the player does not yet own are individually weighted much higher than duplicate Exotics
  • When receiving duplicate Exotics, the player is more likely to earn armor pieces as these have randomly rolled perks
  • Removed quest Exotic weapons from the Exotic engram loot pool:
    – Worldline Zero
    – Ace of Spades
    – Wish-Ender
    – One Thousand Voices
    – Malfeasance
    – Lord of Wolves
    – The Chaperone

Enhancement Cores

  • Renamed Masterwork Cores to Enhancement Cores
  • Enhancement Cores are now awarded by Scrapper bounties and six of the Spider’s weekly bounties
  • Enhancement Cores will be more visible in the loot feed

General

  • Banshee-44 now accepts up to 25 Gunsmith Materials at a time
  • Removed hold time for the Spider’s material exchange interactions
  • Increased the stack size of Ghost Fragments from 10 to 20
  • Reduced shader dismantle time from 1 second to 0.25 seconds
  • Fixed an issue where the Secret Victories emblem was using the wrong tracker description
  • It now correctly displays as “Ascendant chests looted”
  • The requirements for the Queen’s Bounty “Purification Ritual” have been clarified and now list the target as “Abyssal Champions” instead of “Swordbearing Knights”
  • Raid challenge bounties now rotate in a fixed, round-robin fashion
  • Nightfall unique rewards will drop more consistently; the longer players go without a unique drop, the higher their chances of a unique reward on their next Nightfall completion
  • The chance resets once a player receives any Nightfall unique reward

PC

General: Text chat auto-fade can now be toggled on or off in the Gameplay settings menu; when turned off, text chat will never automatically fade out, even after a period of inactivity.


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