Sequel boasts “followable narrative” as per Luke Smith.
With all the hullabaloo about Destiny’s Grimoire cards going away and the Exo-Stranger’s story not being explored in the sequel, Bungie does seem to be putting more effort into the story for Destiny 2. As director Luke Smith told GamesRadar, the “inclusion of a story” is perhaps the biggest change this time around.
“[Destiny 2 is] actually focusing on having a followable narrative, and having a big sort of storyline, epic scenario. Layering the story content in a way we haven’t done yet for Destiny.”
Players will partake in The Red War, Destiny 2’s central storyline and battle against Ghaul of the Red Legion. This focus on a singular antagonist isn’t unlike The Taken King which was also handled by Smith.
“In Taken King it’s certainly something myself and the team tried to bring in and improve. We’ve got the space in Destiny 2 to let that breathe a little.”
Along with a “cohesive campaign”, Smith says that, “That main campaign, that’s what the trailers are about. Then, below that in the layering, you have adventures that are stories about the worlds, the planets and the particular enemies contained therein – it doesn’t directly relate to the Red War, it tells a different story.”
Destiny 2 is out on September 6th for PS4 and Xbox One with a PC release on October 24th. We’ll find out how deep the story goes in the next few months.