DOOM Eternal Switch Port Effort Was On “Another Level” Compared To Previous Projects, Says Dev

Panic Button comments on the challenge of porting the epic sequel to the Switch.

Posted By | On 07th, Dec. 2020

doom eternal the ancient gods

Earlier this year we got the sequel to 2016’s DOOM, the pseudo-reboot of the legendary series, with DOOM Eternal. It came out for most major platforms and was supposed to come out at the same time for the Switch, but was ultimately delayed on that platform. There was a long time of silence on that version of the title, making some wonder if it had been canceled, but it re-emerged as a digital only release that will launch tomorrow. It’ll be interesting to see what state it will be in, but whatever it looks like, it seems it was quite the challenge to get there.

Speaking with NintendoEverything, Senior Producer Cody Nicewarner and Lead Engineer Travis Archer at Panic Button, who is handling the Switch port, revealed bringing the title to Nintendo’s hybrid has been quite the feat. They compared it to their other Bethesda projects (they’ve handled all of the previous ones), and said this was on another level and one of the reasons for the lengthy delays was translating the ambitious project.

“When we took on the project we knew that DOOM Eternal was going to be a large undertaking that would require every ounce of experience we had. We’ve obviously had previous experience working with the idTech engine to bring games like DOOM (2016), Wolfenstein 2: The New Colossus, and Wolfenstein: Youngblood to Nintendo Switch. But DOOM Eternal is on another level entirely. Marty Stratton and Hugo Martin have both talked about DOOM Eternal being one of the most ambitious projects in id Software’s history, and we couldn’t agree more. Faithfully recreating that ambition for Nintendo Switch players took a little extra time. We’re confident it will be worth the wait!”

DOOM Eternal did have a lot more going on at an even faster pace than the 2016 title, so it’s not hard to see how it could be quite the challenge. We know a little about the Switch version, but we won’t get to see it in all its glory until tomorrow, December 8th, on the system- so stay tuned. The game is currently available for PlayStation 4, Xbox One, PC, and Stadia.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

BlizzCon 2024 is Cancelled, Will Return in Later Years

BlizzCon 2024 is Cancelled, Will Return in Later Years

Blizzard will reveal more details for World of Warcraft: The War Within and Diablo 4: Vessel of Hatred "over t...

People Can Fly Has Cancelled Project Dagger

People Can Fly Has Cancelled Project Dagger

The developer cites "unsatisfactory results of the evaluation of the scope and commercial potential of the pro...

Destiny 2: The Final Shape Teases the Husk and Geist of the Dread

Destiny 2: The Final Shape Teases the Husk and Geist of the Dread

Husks are melee fights that will get in and attack up close. While easily disposed of, they release Geists, wh...

Fallout 4’s Next-Gen Update is Now Available

Fallout 4’s Next-Gen Update is Now Available

An update has also released for other platforms, while the game has also become Steam Deck Verified and launch...

Stellar Blade New Game Plus Detailed – New Outfits, Beta Skills, Enhancements and More

Stellar Blade New Game Plus Detailed – New Outfits, Beta Skills, Enhancements and More

New Game Plus offers new cosmetics for Eve, Adam, Lily and the drone, alongside new Skills and options for enh...

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

Gran Turismo 7 – Update 1.46 is Live, Adds Three New Vehicles

A new GT Café Extra Menu at Collector Level 38, three new World Circuit events and a new Scape are also avail...