The delayed launch hopefully won’t be too long behind other platforms.
While DOOM Eternal was set to grace our screens at the end of last year, it suffered a delay until March of 2020. It’s hard to believe, but we’re almost there and we’ll be back in the Doom Slayer’s shoes doing what he does best in less than two months. We’ve gotten to see a lot of footage from the game recently, but not much has been said about the initially announced Nintendo Switch port that was delayed even longer than the other versions. Seems though it’s not been quietly cancelled or forgotten, as id Software’s Marty Stratton reassured.
In a recent video interview, which you can see below, Stratton says that they don’t plan for the Switch version to see a huge delay. The biggest reason for pushing it back farther than the other versions of the game is so their partner, Panic Button, can refine the port to be the best it can possibly be. Panic Button was also the developer on the port of 2016’s DOOM to the system (thanks to Nintendo Everything for transcribing the talk).
“It’s coming out a bit later than the game is on current consoles and PC, and really that’s just because we want to finish the game on those platforms and then give Panic Button – our partner on it – the time they need to really pull those refinements into the Switch version. It’s not going to be a huge delay, but we haven’t announced the launch time frame yet, but they are fantastic partners. They are masters of that platform.
“We loved the game on the Switch – the 2016 version. I played through the games so many times, but playing through on the Switch all the way from beginning to end was one of my favorite experiences. To have it handheld and mobile was phenomenal. I think that’s what we’re going to deliver with DOOM Eternal in all the same ways that DOOM is fantastic on the current-gen platforms… we are very uncompromising in bringing it to Switch, and Panic Button is really on a great path.”
DOOM Eternal will launch on PlayStation 4, Xbox One, Stadia, and PC on March 20th, and promises a very lengthy experience. Hopefully, plans work out and the Switch version isn’t too far behind.