DOOM’s Multiplayer Mode Being Taken Over By id Software

Savaging a wreck.

Posted By | On 09th, Jun. 2016

DOOM

DOOM turned out to be a very pleasant surprise when it launched last month, with players being taken aback at just how true to an old school shooting experience the game really was. However, most of that surprise and delight came from the game’s single player campaign, which was every bit DOOM– the multiplayer mode, which incidentally had been the part of the game shown off in most of its marketing, including the pre-release beta, didn’t fare as well.

It makes sense, too- the multiplayer mode was as full of the excesses of modern shooters as the campaign was not. Worse still, it wasn’t even done properly. It was almost as if it hadn’t been done by id, which is because it hadn’t- it had been developed by Certain Affinity.

All of that, however, looks to change- id Software, it seems, will be taking over the reins of the multiplayer mode themselves, in an attempt to address the one glaring flaw of the game.

Marty Stratton, DOOM‘s executive producer and game director, told Eurogamer. “There’s certainly no lack of commitment to DOOM as a multiplayer game on our side,” he says. “We are already working on private matches with custom game settings and expect to include that in a free update this summer.”

He did address the elephant in the room, which is all the additional features that the multiplayer mode had in the alpha, that are not present in the final game.

“There were a few developer tools discovered in the alpha that we knew we would need to improve before releasing to consumers and as mentioned, we are working on most of those updates now.”

Finally, he discussed some major features that players have asked for- including privately hosted servers, which he acknowledges as being unlikely, though he did note that private matches will probably be coming soon.

“Our goal for players at launch was to give them a variety of playlists to choose from so that they could have flexibility in choosing the type of play that they prefer while still keeping the player population coalesced,” Stratton said. “With that, the matchmaking system can quickly get them into a lobby with other players and then into a dedicated server that provides the best and most fair experience for all.

That said, browsing private matches seems to be something they are working on. “We feel like this will meet the greatest immediate needs of most players, like those wanting to use private matches to avoid cheaters, play exclusively with friends or setup competitive options. However, we are also still considering the features and benefits of a more traditional match browser.”

Finally, he noted that Certain Affinity are no longer working on the game, and that any future support for it – of which there seems to be quite a bit planned, some of which we should get to see at E3 this Sunday – will all be done by id and other ZeniMax studios.

It sounds, then, like the multiplayer mode for DOOM may be salvaged yet. We can’t wait to see what id have planned.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...