"We loved playing it and working on it was a fantastic experience in spite of its cancelation," a former Certain Affinity developer wrote on his LinkedIn profile.
The studio attributes this to "an industry-wide slowdown in the funding of new lead and co-development projects and the reluctance of third-party investors to fund games or game companies."
The studio has been working on the recently announced action RPG since 2022. It's slated for Xbox Series X/S, PS5 and PC.
Leaks have previously claimed that Certain Affinity was working on a battle royale Halo experience codenamed Tatanka.
Developer Certain Affinity has been pitching Project Loro behind closed doors to publishers during Gamescom.
“I wouldn’t say Halo is of lesser importance, but we have over 20 studios now," says the Xbox boss.
It seems the long-rumoured battle royale mode, in development at Certain Affinity, is going to have a wider scope than previously anticipated.
Reports have previously claimed that the developer has taken the lead on a battle royale mode for the first person shooter.
More potential details have emerged on Halo Infinite's heavily-rumoured battle royale mode, which is allegedly in development at Certain Affinity.
New details about the rumoured battle royale mode's lobby sizes, game mode settings, and much more seem to have leaked.
Windows Central's Jez Corden says it's "gunning for the Fortnite audience, the Call of Duty: Warzone audience" and will feature a shrinking arena.
The Austin-based studio is "deepening" its relationship with 343 Industries ahead of the launch of Season 2: Lone Wolves on May 3rd.
Certain Affinity is rumoured to be working on a AAA Monster-Hunter inspired title exclusively for Xbox consoles.
The Initiative previously worked with Certain Affinity till last year. Both teams were separate, as per VGC's Andy Robinson.
A new report claims that the mode, currently codenamed "Tatanka", is still several months away, and will try to bring in players who generally don't play Halo.
Support studio Certain Affinity is allegedly developing the action RPG exclusively for Xbox, and is targeting a 2024 launch.
Minimum and maximum frame rate can be set, with dynamic resolution scaling also available.
Players can also host a multiplayer server on their PCs.
Ultrawide support will also extend to everything, from menus and gameplay to narrative moments.
Ultrawide and super ultrawide monitor support also confirmed, along with triple keybinds.