Double Fine Productions Boss On Microsoft Acquisition: “I Think It’s Perfect For Us”

"We can just focus on doing our inspired weird games, and not worry about how we're going to get our next deal," says Tim Schafer.

Posted By | On 24th, Jun. 2019

double fine productions logo

At E3 2019, Microsoft announced that they’d acquired Tim Schafer’s Double Fine Productions of Psychonauts fame, adding one more reputable developer to their ever-growing lineup of first parties at Xbox Game Studios. Schafer recently got to talking about the acquisition, and in an interview with Game Informer, revealed that talks between the two parties hadn’t originally started as discussions about a possible acquisition.

Though that’s the direction that talks ultimately went in, Schafer said that he was initially concerned about what an acquisition might do to Double Fine’s identity and culture, but when he realized that they’d be able to retain their identity and their independence while also having the assurances of financial backing by Microsoft, he quickly hopped onboard.

“We weren’t really looking to get acquired, but we were talking about other things and [Microsoft] mentioned they were doing this with other companies and those other companies seem like they have very strong identities, like Ninja Theory,” said Schafer. “These aren’t companies that are looking to make money on Microsoft products. We asked [Microsoft] why they were looking to acquire companies, and they talked about creating diverse, wide ranging content for Game Pass.”

“I was very concerned about our culture and identity,,” he continued. “They explained the new way they’re doing these acquisitions with unplugged studios that are not integrated into Microsoft. They’re left alone, they do their own thing and stay independent, but are well funded. It sounds like a good deal.”

Schafer went on to talk about how, in his view, the deal is perfect for Double Fine, because they get to keep on doing what they have been doing, while also not having to worry about funding for their future projects any longer.

“I think it’s perfect for us, because we can just focus on doing our inspired weird games, and not worry about how we’re going to get our next deal,” said Schafer. “We aren’t chasing down our next funding and thinking about how many more months of funding we have all the time.”

Double Fine are currently working on the long-awaited platformer Psychonauts 2, which was crowdfunded before their acquisition, and as such is scheduled to launch across the PS4, Xbox One, and PC. It recently got delayed to 2020.


Keep On Reading!

Memory Prices Might “Never” Come Back Down, Says Lenovo Executive

Memory Prices Might “Never” Come Back Down, Says Lenovo Executive

Martin Hiegl spoke about this during a presentation at ISC 2026 in light of high price tags for gaming console...

Grand Theft Auto 6, Mario Kart World Could Lead to More Games Priced at $80, Says Analyst

Grand Theft Auto 6, Mario Kart World Could Lead to More Games Priced at $80, Says Analyst

According to Joost van Dreunen, however, other companies will have a hard time in reaching the bar set by Gran...

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

The employees have demanded that Ubisoft not layoff anyone at the studio and follow through on promised promot...

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Arrowhead Game Studios CEO Shams Jorjani believes that the Helldivers 2 developer might have signed its final ...

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...