Dragon Ball FighterZ – Kefla Out Tomorrow for FighterZ Pass 3 Holders

Update 1.21 is currently live and introduces multiple assists, Ki Charge changes, and more.

Posted By | On 25th, Feb. 2020

Dragon Ball FighterZ - Kefla

Bandai Namco’s Dragon Ball FighterZ has received its newest update which introduces a lot of big changes to the game. A new trailer been released showcasing what’s new but it also hypes up DLC fighter Kefla’s debut tomorrow. She’s available early for FighterZ Pass 3 holders and on February 28th for everyone else.

In terms of changes, update 1.21 allows for choosing from three different assists per character. This significantly shakes up the potential for combos and set-ups, allowing players to experiment with a wider range of fighters. Other changes include increased damage output, one bar of Ki gauge and reduced recoverable health for the opponent when you’re down to only one fighter.

Ki Charge now has reduced recovery and can deflect Ki Blasts. If you press the heavy attack button when performing a Ki Charge, you’ll now execute a Super Dash. If your Ki gauge is full, Ki Charge can still be used for a short amount of time. Check out some more changes below and full patch notes here.

UPDATE NOTES:

Updated Battle Screen

Updated the battle screen.

Selectable Z Assists

Players can now choose from 3 assists for each character.

Limit-Breaking Power

  • Health gauge changes when one character remains, and the character has the following effects:
  • Increased damage output.
  • Ki gauge increases by one.
  • Opponent’s recoverable health is reduced on hit (except with invincible moves).

Adjustments to Instant Overheads

  • All jumping attacks will no longer hit a crouching opponent when performed as the character is rising into the air (AKA instant overheads).
  • Characters blocking mid-air will be in a crouching state after landing.
  • When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state.

Advantage Gauge

Added a gauge that displays health proportion for all members of a team.

Ki Charge

  • Reduced recovery.
  • Can now deflect Ki Blasts.
  • Pressing the heavy attack button during a Ki Charge will now perform a Super Dash.
  • Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.

Vanish

Can now be canceled with a Special Move or Super Dash during camera shift


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