Publisher: Slightly Mad Studios
Developer: Slightly Mad Studios
Platforms: PS4, Xbox One, PC, Wii U, SteamOS
Project CARS looks amazing, but DriveClub’s realistic weather physics still leads the way.
DriveClub was undeniably the best looking game of 2014. As we have previously seen, the game employs real time world effects to achieve almost perfect weather simulation, something that is lacking in other current gen racers such as Forza Horizon 2. But how does it compare to the weather effects found in Slightly Mad Studios’ highly ambitious motorsport simulator, Project CARS?
As expected, at this stage, Project CARS does not feature the intense weather dynamics found in DriveClub. Although the game features a range of effects such as dynamic rain droplets, water formation and gravity effects on droplets are almost completely absent. In Project CARS the rain water is mostly static with no gravitational pull while in DriveClub, the water pours around dynamically on the windshield, taking into the account the horizontal force created between the wind and the windshield. There is no horizontal formation of water on the side windows, something that DriveClub captures almost flawlessly.
It must be noted that these are our early impressions and in no way final. Project CARS releases in March this year so there is time for developers to push the weather system even further but it is unknown whether this is something that Slightly Mad Studios will implement. Project CARS is without a doubt a looker, plays fantastic, and the game will feature torrential rains and thunderstorms. The weather and the time of the day will also play a crucial part in physics and handling of car, which will ultimately impact the results.
Check out the comparison below.