Dying Light 2 is coming in Spring of next year, and it’s got a lot of big promises to live up to. The developer, Techland, is really hoping to bring about a huge, multifaceted experience. One way it looks to be doing that is with the aspect of choice, which they are promising will have a big impact, going so far as to say because of the various branching options, the game actually has several games worth of content. In a recent interview with DualShockers, Producer Kornel Jaskula said that would even challenge players and how they interact with the Dying Light 2.
In the interview, when asked about choice, Jaskula broke down several aspects of it, the key thing being that players won’t always know the consequences of their choices, and that it won’t be spelled out in simple and easy terms. Meaning that it’d be entirely possible for someone to lock themselves out of major pieces of content without meaning to. And no, there’s no manual saves, so you can’t just go back.
“We want to keep it like it is in real life,” said Jaskula. “You don’t always know what the outcome of your decisions will be and you have to live with them. There’s going to be some decisions that you can manipulate the outcome of, so it may not end up being that hard for you. In general though, no. There’s no saving on demand, there’s autosave after the decisions so you’ll have to live with it. But then you can replay the game and change [your decisions], or you can join other players’ games to see if the results of someone who made a different decision.”
It’ll be interesting to see if they can deliver when Dying Light 2 releases Spring 2020 for PlayStation 4, Xbox One, and PC. Techland also hopes to continue supporting the game for the long haul, which you can read about here.