Dying Light 2 is a first person survival horror action RPG developed and published by Techland.
Unlike the previous game, Dying Light 2 introduces narrative choice mechanics which change the story as well as the open world environment the game is set in.
Depending on protagonist Aiden's decisions throughout the story, these structures can be turned into valuable locations for the people.
Techland's Tymon Smektala also discusses the delay to next year and how the additional two months will be used for more polish.
Dawson will play a character named Lawan, who is said to be seeking revenge against people who wronged her in the past.
Dying Light 2 will feature an interweaving system for parkour and combat, according to its lead gameplay designer.
It will release in February 2022 alongside previous and current gen platforms. A free demo for the open world title is also coming.
The presentation debuts on September 30th and along with showcasing its vast open world, Techland will introduce another "famous face."
Higher quality weapons are difficult to come by, which means having to rely on improvised weaponry that can easily break down.
Techland's open world horror action RPG has been delayed once again, citing needing "more time to polish and optimize it."
Use the new Vault Kick to leap off of enemies and follow-up with vicious attacks. Various sights and sounds of The City can also be seen.
DICE's Battlefield 2042 will be bundled with GeForce RTX desktops and laptops while supporting Nvidia DLSS and Reflex.
Lead game designer Tymon Smektala will be on hand to provide new information on combat and parkour along with new gameplay.
Dying Light 2 lead level designer Piotr Pawlaczyk details the various technical improvements you can expect to see in the game's Quality Mode.
It's been a long, long wait, but it's looking like Dying Light 2 Stay Human might actually manage to be worth it.
Aiden and Hakon attempt to circumvent a hospital teeming with the Infected. Various special Infected types are teased including a Volatile.
Techland's Lukasz Burdka also discusses multiplayer and how the host makes all the decisions without affecting other players' campaigns.
Animation director Dawid Lubryka promises a "deep, thought-provoking" narrative with side quests being an important part of the world-building.
Dying Light 2's narrative director shares narrative details on the upcoming open world survival horror game, while also showing new snippets of gameplay.
The event will start at 2:30 PM PST on June 13th and run for 90 minutes. It will features 39 new videos, announcements and more.
Despite some troubles, Techland's highly anticipated sequel is slated to release this year. Here are all the new details you need to know.
The ESRB age rating for Dying Light 2 mentions user interaction across platforms and in-game purchases, though neither detail has been officially confirmed by Techland.
A physical Collector's Edition has also been revealed, which includes a UV flashlight, art book, map of The City, steelbook and 10 inch statuette.
Decide how Aiden evolves over the course of the game; assign districts to different factions to unlock new tools; and much more.
Taking place 20 years after the first game, the story sees Aiden Caldwell venturing to The City to locate a missing relative.
Ads for the game have been spotted on various sites, touting a December 7 launch date for the open world title.
Emails also sent out to press members, noting The City to be in danger and how the player is "our last chance for survival."
Techland has been updating a short clip from the sequel with a new word each day. It currently reads "Are you dying 2 know."
Techland drops new details on the upcoming open world title.
Lead game designer Tymon Smektala answers questions from fans.
"We started testing on the older generation consoles much earlier than in other projects," says rendering director Tomasz Szałkowski.
The game's opening area alone houses about 7-8 hours' worth of content.
Techland's Łukasz Burdka says the transition to C-Engine overlapped with pre-production.
"We try to cram as much as possible onto the next-gen consoles," says rendering director Tomasz Szałkowski.
"2021" appears at the end, seemingly indicating a release window.
Community manager assures there will be more than just "development is going smoothly."
The developer assures that Dying Light 2 is still very much in active development.
Those who join the official Discord can see it first.
Stories from developers and other sources paint a dire picture of Techland.
Includes a UV flashlight, figurine, collector's box and more.
The developer assures that recent departures from the studio haven't adversely impacted development.
Pawel Selinger has been at the company since 1999.
The silence will hopefully be broken soon.
First announced more than two years ago, Dying Light 2 doesn't seem to be very close to launch- what's going on with Techland's game?
Members of the Dying Light team speak with GamingBolt about the upcoming expansion.
"We have new ideas popping up almost every day," says lead game designer Tymon Smektała.
The company wants to "surprise players" with the release date and further info.
A messy story paints a bleak picture of the game's future.
"I think it has a chance to be one of the best in history," says Techland's Tymon Smektala about the controller.
Techland's Tomasz Szałkowski says Dark Zones will feel a lot more intense.
Techland's Bartosz Kulon also highlights improved ledge detection and more realistic parkour.
No word yet on what the new release window is.
Techland wants to create worlds "where you feel like you are really there."
All the content offered is "more than 100 hours", as per Techland's Tymon Smektala.
The sequel plans to have at least the amount of support the original had.
Embark on a mission to gain water for the city, only for it to have consequences.
Techland's hotly anticipated sequel will finally have a full gameplay showcase.
The zombie survival game seems headed for the next generation of consoles.
Techland aims to make choices very impactful.
The success of the first game made the developer shoot for the stars.
Lead Game Designer Tymon Smektala shares details with GamingBolt abut the game's behind-closed-doors E3 demonstration.
You'll have to live with your decisions and mistakes.
There won't be fewer players, even if next-gen rolls around, says producer Kornel Jaskula.
Dive through windows, slide under obstacles, and much more in this expansive city.
Fly off rooftops with zombie bodies and use them for landing.
The panorama shows the paths you can take.
Dying Light 2's going to present players with various diverging choices and consequences.
The open world title is confirmed to appear at Square Enix's E3 2019 presentation.
Dying Light 2 will deliver "a slightly better visual experience" on more powerful consoles.
The technology behind the game is pretty hefty.
"We are designing the game with the foundation that some of the players will miss content and we are okay with that," says producer Kornel Jaskula.
Techland is excited to showcase its "most ambitious project to date."
Every zombie in Dying Light 2 goes through several stages of evolution.
Thirteen employees in total will be affected but will receive severance packages "above" industry standards.
Dying Light 2 lead designer Tymon Smektala talks about how the game's factions can impact the story.
Dying Light 2's lead designer talks about the game's choice and consequence mechanics.
"The day is for the humans, but the night is for the infected."
Dying Light 2 is looking better than ever.
Players will have to think about how much stamina they're using up with the skills they use during chases.
You'll get plenty of bang for your buck, according to the devs.
Techland's Lead Game Designer gives GamingBolt the lowdown on what Dying Light 2's co-op experience is going to be like.
Narrative designer Chris Avellone also talks about "challenging a lot of tropes" as a storyteller.
Dying Light 2 looks to improve on the first game.
You need that rock solid frame rate for the hardcore parkour.
Techland wants hardcore players to have "more meaningful" repeat experiences.
Techland lead designer discusses parkour puzzles, combat and more.
A butterfly effect style choice and consequence mechanic in play as well.
It will also potentially include an expanded Bad Blood mode.
Techland is looking at a sequel, but it might be too ambitious for the Xbox One or PS4.