We know that Dying Light 2, the sequel to the 2015 open world zombie title, will be at E3 this year. The developer has been promising a good deal with the game, including multiple playthroughs and huge amounts of content, and now they’ve talked about how they’re looking to accomplish it and the tools they’ve used to get here.
Sitting down in an interview with Wccftech, CTO Pawel Rohleder talked about the technology behind the game, how it will utilize ray tracing and Direct X 12, as well as the game’s engine they now call the C Engine (once called the Chrome engine), which they have been developing over the course of 19 years.
“It’s the C Engine now, so we rebranded,” said Rohleder. “We’ve been developing the engine for 19 years, and it’s the next evolution. This is the biggest evolution from Dying Light, right? So we introduced streaming, for example, which enables us to create really huge and detailed worlds, and render a very detailed environment around the player. This is something that we’re fighting for, photorealism and high technical quality. This is our top priority right now.”
He was also asked about whether the game could see a release on Nintendo Switch. Unsurprisingly, he said there was no plans due to the power of the system, but did say Techland may have some “surprises” for the Switch soon.
“The engine does not support Nintendo Switch,” he said. “We are focusing on AAA content. But I can tell you that we might have a surprise for the Nintendo Switch later this year. I can’t tell you more.”
Dying Light 2 is currently announced for PlayStation 4, Xbox One, and PC.
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