Most employees have either shifted to DICE L.A. or departed from the company.
When EA announced that DICE L.A. was made up of employees from Danger Close, who developed Medal of Honor before it was put on the back-burner, there was talk that the studio was finally finished. Now, EA’s Patrick Söderlund has officially confirmed that Danger Close is no more.
In conversation with Eurogamer, Söderlund stated that “Danger Close as it was doesn’t exist anymore. There are people who left L.A., people who work with DICE L.A., and there are some who work in other parts of EA, as always when something gets dismantled.”
DICE L.A. will be helping the main DICE developer, based in Stockholm, in support-related roles. For example, if they work on Battlefield 4, Mirror’s Edge and Star Wars: Battlefront, then DICE L.A. will work on expansion packs and other premium services.
“It’s a way for us to expand the DICE universe, to be able to do more. They are helping. Who knows where this will take them long term? Right now they’re focused on helping.
“Frankly, it’s about talent. Where can we find the right talent and people we think have critical skills we need? When you’re in Sweden, Stockholm is a gigantic gaming city with DICE and Mojang and all the other companies, but we realised we needed to extend our reach if we wanted to get to the breadth of talent we wanted.
“Since the DICE LA announcement we had a lot of pressure on that studio from people who want to come work there. And after E3, as you can probably imagine, there will be more.”