ELEX 2 Features Over 300 NPCs, Up to 60 Hours Playtime

The action RPG will offer more than 100 enemy types and over 350,000 words of spoken dialogue. Party members will also have unique questlines.

Posted By | On 05th, Jul. 2021

ELEX 2

Even with all of the blockbuster announcements during E3 week, Piranha Bytes’ ELEX 2 didn’t get lost in the scuffle. The follow-up to the 2016 RPG, which received mixed reviews from critics but still has its supporters, is currently in development for Xbox One, Xbox Series X/S, PS4, PS5 and PC. All we really know about the story is Jax gathering the various factions to fight off a mysterious threat.

Piranha Bytes recently held a presentation for the title which WCCF Tech attended. It was revealed there would be over 100 enemy types in the game while the five factions offered more than 300 NPCs that would play a part in the story. The overall number of spoken words is over than 350,000 with the NPCs having the lion’s share.

Fans of the original should also expect quite a bit of combat. Along with different party members each having their own unique questlines, there are also world quests and dungeons to explore. Experiencing everything will take up to 60 hours though it’s unknown if there will be multiple endings or branching decisions to encourage replaying the story.

ELEX 2 doesn’t currently have a release date but it is “coming soon.” Stay tuned for more details in the meantime.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...