Epic Games Store Will Stop Signing Exclusives If Steam Drops 30% Revenue Charges, Says Epic CEO

“30% store dominance is the #1 problem for PC developers, publishers, and everyone who relies on those businesses for their livelihood,” says Tim Sweeney.

Posted By | On 25th, Apr. 2019 Under News | Follow This Author @shubhankar2508


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Much has been said about Epic Games’ practices of signing exclusivity deals with major releases, which has seen the likes of The Outer WorldsBorderlands 3and Control – to name just a few, not to mention all the others that have already released – dropping Steam releases and pledging timed exclusivity to the Epic Games Store.

Some feel it is better for the long-term progress of the PC gaming market and presents healthy competition to Steam, which has been largely dominant for a number of years. Meanwhile, many feel like it introduces console-like splintering to a market that has traditionally been largely free of it- and the masses have shown their displeasure time and time again.

Epic Games’ CEO, Tim Sweeney, recently took to Twitter to speak of Epic’s practices. When asked about what scenario would see the company dropping its exclusivity signings, Sweeney said that the if Valve were to ever drop their 30 per cent revenue charges – as opposed to the 12 per cent charged by the Epic Games Store – for games on their storefront, Epic would drop its exclusive deals.

As per Sweeney, the 30 per cent revenue split is “the #1 problem for PC developers, publishers, and everyone who relies on those businesses for their livelihood”, and Epic remains “determined to fix it”. Exclusivity signings for the Epic Games Store, as per him, are “the one approach that will effect major change.”

Considering the fact that the 30 per cent revenue split is an industry-wide standard that is followed across all platforms and by all companies – be it Valve, or Nintendo, or Sony, or Microsoft, or Apple – it seems a little strange to single out Steam for the same. Suggesting that Epic is signing exclusivity deals to change that industry standard also seems inconsistent with Sweeney’s own previous stance, with him having said in the past that said deals and revenue sharing are, for Epic, the primary way of competing with Steam and finding a foothold in a market that has largely been dominated by Valve’s storefront for years.

You can read Sweeney’s tweets below.


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