Epic Launches PC Games Storefront, Offering Developers 88% Revenue Sharing

Epic Games goes for the jugular in a move designed to grab the PC gaming market.

Posted By | On 05th, Dec. 2018

The revenue sharing arrangement in the gaming industry has been set in stone since time immemorial (read: since the days of the NES). The platform holder takes 30% of everything sold on their platform. This is the case with PlayStation, Xbox, Nintendo, yes, but also the iOS App Store, iTunes, Kindle Store, Google Play,  and, yes, Steam (although Valve has recently announced changes to how it will share revenue going forward).

And it is at that last one that it looks like Epic’s newest announcement is squarely aimed. Today, the company announced that it will be launching its own storefront for PC, and it will be open to any and all games on PC, not just games made using Unreal Engine. The incredible thing here is the revenue sharing arrangement: Epic has promised it will take away only 12% of the total revenue from a sale on their store, leaving you with 88% of your game’s earnings, and going against a full industry standard.

That’s not even all- Epic also promises that if you sell your Unreal Engine game on their storefront, they will waive any and all Unreal Engine fees for you, making the Unreal subscription functionally free if you are selling your game on their storefront.

Speaking in a press statement, Epic Games CEO Tim Sweeney recognized that the success of Fortnite had made this kind of aggressive move possible for the company.

“As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players,” Sweeney said. “Thanks to the success of Fortnite, we now have this and are ready to share it with other developers.”

This sounds like the kind of thing that will greatly incentivize developers to try and sell their game via Epic’s store; the question now is how long it will take users to start using it too. With users, Steam has an indelible hold on the market that may not be easy to break.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Detroit: Become Human Crosses 8 Million Units Sold

Detroit: Become Human Crosses 8 Million Units Sold

Quantic Dream announces that its narrative adventure title has sold over 8 million units worldwide since relea...

Destruction AllStars Developer Lucid Games is Working with Rare on Sea of Thieves

Destruction AllStars Developer Lucid Games is Working with Rare on Sea of Thieves

"It’s been incredible supporting them on their thrilling pirate adventure," developer Lucid Games says.

Returnal PC Requirements for 4K/60 FPS and Ray Tracing Revealed

Returnal PC Requirements for 4K/60 FPS and Ray Tracing Revealed

Some serious hardware is required if you're keen on running Returnal on PC in 4K/60 FPS at Epic settings with ...

Returnal on PC – Super Ultrawide Screen Support, Nvidia DLSS, Ray Tracing, and More Revealed

Returnal on PC – Super Ultrawide Screen Support, Nvidia DLSS, Ray Tracing, and More Revealed

Releasing on February 15th, it features accessibility options like a ping system for co-op play and an alt-fir...

Returnal Launches February 15th on PC, Pre-Order Bonuses Revealed

Returnal Launches February 15th on PC, Pre-Order Bonuses Revealed

Coming to Steam and Epic Games Store for $59.99, pre-orders get access to two weapons, consumables and a Pulsa...

SteamWorld Telegraph Broadcast Announced for January 23rd

SteamWorld Telegraph Broadcast Announced for January 23rd

Taking place at 6:30 PM CET/9:30 AM PST, it sees Thunderful Group co-founder Brjann Sigurgeirsson revealing "w...