Bethesda’s Jeff Gardiner says the team is “definitely still working” on it.
Bethesda Softworks’ Fallout 76 has made a pretty decent turnaround since launch. This isn’t necessarily difficult given the dumpster fire that was its first year of launch but the community at least seems satisfied with how Wastelanders turned out. However, what’s going on with mod support?
Private servers/worlds were added with Fallout 1st but mod support is nowhere to be seen. Fortunately, project lead Jeff Gardiner cleared the air at a recent Q&A for Quakecon at Home via Twitch. He said that “We are definitely still working on mod support, it’s coming.”
Adding mod support is tougher in this case due to the game’s client-server architecture. “We call it the heavy lift. Meaning we’ve had to put a lot of resources into that…it’s not just drag-and-drop from the previous games because of the way our client-server architecture works. But it is coming, we’re working on it…just stay tuned.”
There’s also the question of how mods will be distributed and/or monetized. Bethesda previously noted that mods would be available on private servers but the latter is gated behind Fallout 1st, a subscription service. How this will be handled remains to be seen but the development studio has yet to outright admit that Fallout 1st will be needed for mods. In the meantime, stay tuned for more details.