Far Cry 6 Doesn’t Have Ray-Tracing On Consoles, Ubisoft Confirms

Far Cry 6 lead programmer Stephanie Brenham has revealed that the game wouldn't have ray-tracing options on consoles.

Posted By | On 21st, Sep. 2021

Far Cry 6

In a recent interview with Wccftech, lead programmer at Ubisoft Stephanie Brenham revealed that Far Cry 6 will not have ray-tracing options on consoles. During the interview, she revealed that players on consoles will not be able to enjoy the cutting-edge in terms of lighting technology.

Brenham explains that with Far Cry 6 on consoles, Ubisoft wants to prioritize performance over visual fidelity. Ubisoft aims to provide 60 fps at a pristine resolution of 4K, which is certainly an appreciable move.

“Ray tracing is a PC only feature,” Brenham said. “On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.”

Furthermore, Ubisoft also wants to provide a better experience on current-gen consoles in the department of LODs and draw distances.

“There are a few common benefits both next-gen consoles and PC enjoy,” Brenham said. “That includes better LODs, draw distances, better ocean simulation, and HD textures. Newer consoles also have 4K 60 FPS. PC has DXR Reflections & Shadows, Fidelity FX (FSR, CAS), unlocked FPS, ultrawide screen, and adjustable FOV.”

What makes this omission rather interesting is the fact that Ubisoft has previously included ray-tracing options in its previous titles such as Watch Dogs: Legion. On the brighter side, Far Cry 6 will include other other graphical features such as AMD’s FidelityFX Super Resolution on PC, and others such as variable refresh rates.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...