Final Fantasy 7 Remake Combat Offers Real-Time and Tactical Options, Boss Fight Showcased

The Active Time Bar returns, and you can switch between characters in combat.

Posted By | On 11th, Jun. 2019

final fantasy 7 remake

Square Enix kicked off its E3 2019 presser with a short recreation of Final Fantasy 7’s iconic opening (you know the one), but in the upcoming remake. From there, we received a fairly good introduction to combat, along with footage of the Scorpion Sentinel boss fight. Check it out below.

Final Fantasy 7 Remake mixes real-time action with command-based combat. There’s an Active Time Bar that fills when attacks land. When it’s full, you can enter Tactical Mode, where everything slows down. You can unleash different abilities, with items and Materia depleting ATB charges, with magic also consuming MP.

During combat, it’s possible to switch between different characters, each with their own abilities. Barret can target enemies from a distance, for instance. Characters will fight even if they’re not being controlled, but they can also be issued commands. Abilities and skills can also be bound to shortcuts for real-time action players. This approach is meant to provide a choice for how players experience combat.

Enemies have a Focus gauge that fills – once full, they get staggered and take more damage. At some points in combat, it’s possible to take cover from enemy attacks (like when the Scorpion Sentinel unleashes its laser beam).

Final Fantasy 7 Remake is out on March 3rd, 2020 for the PlayStation 4. The final game will have two Blu-ray discs worth of content, according to the developer.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Payday 3 Developer Reports Losses For The Year, But a Brighter Future Ahead in Earnings Report

Payday 3 Developer Reports Losses For The Year, But a Brighter Future Ahead in Earnings Report

In its recent earnings report, Starbreeze has revealed high hopes for the future of Payday thanks to collabora...

DOOM: The Dark Ages Will Be “Dark and Sinister” Thanks to Medieval Fantasy Setting

DOOM: The Dark Ages Will Be “Dark and Sinister” Thanks to Medieval Fantasy Setting

Game director Hugo Martin has revealed why DOOM: The Dark Ages is leaving its traditional sci-fi setting behin...

DOOM: The Dark Ages’ Levels are id Software’s “Largest Spaces” Ever, But Still “Nice and Contained”

DOOM: The Dark Ages’ Levels are id Software’s “Largest Spaces” Ever, But Still “Nice and Contained”

Despite its massive levels, however, DOOM: The Dark Ages won't have players spending two hours roaming around,...

Sifu – Netflix Join Production on Movie Adaptation With 87Eleven Entertainment

Sifu – Netflix Join Production on Movie Adaptation With 87Eleven Entertainment

While details about the movie adaptation of martial arts action game Sifu are currently unknown, Netflix has n...

Helldivers 2 – New Collaboration Event Currently in the “Very Early Stages,” Says Arrowhead

Helldivers 2 – New Collaboration Event Currently in the “Very Early Stages,” Says Arrowhead

After the success of the Killzone 2 event, Helldivers 2's developers have revealed that a new one is early in ...

The Blood of Dawnwalker Will Feature a Small Open World

The Blood of Dawnwalker Will Feature a Small Open World

The studio behind The Blood of Dawnwalker wants players to get to know the game's open world and explore witho...