DESTINY
Of the games Bungie have released in the last few decades, there have been very few, if any, that didn’t have catastrophic development cycles. But arguably, few got as bad as Destiny’s development cycle did, where there was such a disconnect about what the game was even supposed to be among the leads that it didn’t even take shape until just a year or so before release. In fact, it wasn’t just that the dev team was unaware of what they wanted the game to be – it was that they were all disconnected from not just the conception of the game, but from each other. Everyone had a different idea of what Destiny should be. Egos clashed, work got wasted, and in the end, almost everything in terms of the game’s story got thrown out just a year before it was due out, with a new story being commissioned, and existing work being hastily retrofit into what the new story was planned to be. Have you ever wondered why Destiny, the game that launched, was so different from Destiny, the game that had been originally promised? Have you ever wondered why Bungie barely seemed to have a handle on what they wanted Destiny to be until after The Taken King came out, one year after the base game had released? Well, you know why now.














