Get Even Dev On Xbox One’s eSRAM Issues: It Could Help In Texture Streaming But Will Need To See It In Action

Lead designer/director of development Wojciech Pazdur also talks about Kinect support.

Posted By | On 18th, Feb. 2014

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The Xbox One’s eSRAM has been a source of contention for developers since even before the console had launched. While some claim it limits the console’s output resolution in comparison to the PS4, thus ensuring something less than 1080p, others claim it isn’t a bottleneck at all and that it will be some time before studios can fully utilize the same. The Farm 51’s Get Even is a rather interesting case, especially since it’s still early in development but is already looking quite good.

Lead designer/director of development Wojciech Pazdur offered his short take on development for the Xbox One. Given the mixed response to the console’s eSRAM, how is Get Even taking advantage of the same?

Pazdur responded that, “We hope it will help with streaming, but I won’t sign under this before I’ll see it in action on some huge level with final content in place.” Considering the game is out in 2015, it seems the studio still has a ways to go.

But one thing that is confirmed is that Get Even will be utilizing additional features like the PS4’s Touchpad and Xbox One’s Kinect. “We have some cool gadgets to play with in both story campaigns, and Kinect looks perfect as an optional interface for controlling some non combat related gameplay elements. But we don’t want to make these control schemes too invasive, generally player interface in Get Even is aimed to be as transparent as it can be.”

What are your thoughts on the game? Let us know in the comments.


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